High Speed Packet AccessHigh Speed Packet Access (HSPA) is an amalgamation of two mobile protocols—High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA)—that extends and improves the performance of existing 3G mobile telecommunication networks using the WCDMA protocols. A further-improved 3GPP standard called Evolved High Speed Packet Access (also known as HSPA+) was released late in 2008, with subsequent worldwide adoption beginning in 2010.
Server Message BlockServer Message Block (SMB) is a communication protocol originally developed in 1983 by Barry A. Feigenbaum at IBM and intended to provide shared access to and printers across nodes on a network of systems running IBM's OS/2. It also provides an authenticated inter-process communication (IPC) mechanism. In 1987, Microsoft and 3Com implemented SMB in LAN Manager for OS/2, at which time SMB used the NetBIOS service atop the NetBIOS Frames protocol as its underlying transport. Later, Microsoft implemented SMB in Windows NT 3.
Leaky bucketThe leaky bucket is an algorithm based on an analogy of how a bucket with a constant leak will overflow if either the average rate at which water is poured in exceeds the rate at which the bucket leaks or if more water than the capacity of the bucket is poured in all at once. It can be used to determine whether some sequence of discrete events conforms to defined limits on their average and peak rates or frequencies, e.g. to limit the actions associated with these events to these rates or delay them until they do conform to the rates.
Rich clientIn computer networking, a rich client (also called heavy, fat or thick client) is a computer (a "client" in client–server network architecture) that typically provides rich functionality independent of the central server. This kind of computer was originally known as just a "client" or "thick client," in contrast with "thin client", which describes a computer heavily dependent on a server's applications. A rich client may be described as having a rich user interaction.
EDonkey networkThe eDonkey Network (also known as the eDonkey2000 network or eD2k) is a decentralized, mostly server-based, network created in 2000 by US developers Jed McCaleb and Sam Yagan that is best suited to share big files among users, and to provide long term availability of files. Like most sharing networks, it is decentralized, as there is no central hub for the network; also, files are not stored on a central server but are exchanged directly between users based on the peer-to-peer principle.
Token bucketThe token bucket is an algorithm used in packet-switched and telecommunications networks. It can be used to check that data transmissions, in the form of packets, conform to defined limits on bandwidth and burstiness (a measure of the unevenness or variations in the traffic flow). It can also be used as a scheduling algorithm to determine the timing of transmissions that will comply with the limits set for the bandwidth and burstiness: see network scheduler.
Dynamic spectrum managementDynamic spectrum management (DSM), also referred to as dynamic spectrum access (DSA), is a set of techniques based on theoretical concepts in network information theory and game theory that is being researched and developed to improve the performance of a communication network as a whole. The concept of DSM also draws principles from the fields of cross-layer optimization, artificial intelligence, machine learning etc. It has been recently made possible by the availability of software radio due to development of fast enough processors both at servers and at terminals.
Public switched telephone networkThe public switched telephone network (PSTN) is the aggregate of the world's telephone networks that are operated by national, regional, or local telephony operators. It provides infrastructure and services for public telecommunication. The network consists of telephone lines, fiber optic cables, microwave transmission links, cellular networks, communications satellites, and undersea telephone cables interconnected by switching centers, such as central offices, network tandems, and international gateways, which allow telephone users to communicate with each other.
Diskless nodeA diskless node (or diskless workstation) is a workstation or personal computer without disk drives, which employs network booting to load its operating system from a server. (A computer may also be said to act as a diskless node, if its disks are unused and network booting is used.) Diskless nodes (or computers acting as such) are sometimes known as network computers or hybrid clients. Hybrid client may either just mean diskless node, or it may be used in a more particular sense to mean a diskless node which runs some, but not all, applications remotely, as in the thin client computing architecture.