Divide-and-conquer algorithmIn computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.
Automatic parallelizationAutomatic parallelization, also auto parallelization, or autoparallelization refers to converting sequential code into multi-threaded and/or vectorized code in order to use multiple processors simultaneously in a shared-memory multiprocessor (SMP) machine. Fully automatic parallelization of sequential programs is a challenge because it requires complex program analysis and the best approach may depend upon parameter values that are not known at compilation time.
Master boot recordA master boot record (MBR) is a special type of boot sector at the very beginning of partitioned computer mass storage devices like fixed disks or removable drives intended for use with IBM PC-compatible systems and beyond. The concept of MBRs was publicly introduced in 1983 with PC DOS 2.0. The MBR holds the information on how the disc's sectors (aka “blocks”) are divided into partitions, each partition notionally containing a file system.
Zephyr (operating system)Zephyr (ˈzɛf_ər) is a small real-time operating system (RTOS) for connected, resource-constrained and embedded devices (with an emphasis on microcontrollers) supporting multiple architectures and released under the Apache License 2.0. Zephyr includes a kernel, and all components and libraries, device drivers, protocol stacks, s, and firmware updates, needed to develop full application software. Zephyr originated from Virtuoso RTOS for digital signal processors (DSPs).
Fork–join modelIn parallel computing, the fork–join model is a way of setting up and executing parallel programs, such that execution branches off in parallel at designated points in the program, to "join" (merge) at a subsequent point and resume sequential execution. Parallel sections may fork recursively until a certain task granularity is reached. Fork–join can be considered a parallel design pattern. It was formulated as early as 1963.
Environmental artEnvironmental art is a range of artistic practices encompassing both historical approaches to nature in art and more recent ecological and politically motivated types of works. Environmental art has evolved away from formal concerns, for example monumental earthworks using earth as a sculptural material, towards a deeper relationship to systems, processes and phenomena in relationship to social concerns. Integrated social and ecological approaches developed as an ethical, restorative stance emerged in the 1990s.
Free and open-source graphics device driverA free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware.
Interrupt handlerIn computer systems programming, an interrupt handler, also known as an interrupt service routine or ISR, is a special block of code associated with a specific interrupt condition. Interrupt handlers are initiated by hardware interrupts, software interrupt instructions, or software exceptions, and are used for implementing device drivers or transitions between protected modes of operation, such as system calls. The traditional form of interrupt handler is the hardware interrupt handler.
Art historyArt history is the study of aesthetic objects and visual expression in historical and stylistic context. Traditionally, the discipline of art history emphasized painting, drawing, sculpture, architecture, ceramics and decorative arts; yet today, art history examines broader aspects of visual culture, including the various visual and conceptual outcomes related to an ever-evolving definition of art. Art history encompasses the study of objects created by different cultures around the world and throughout history that convey meaning, importance or serve usefulness primarily through visual representations.