Chinese postman problemIn graph theory, a branch of mathematics and computer science, Guan's route problem, the Chinese postman problem, postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once. When the graph has an Eulerian circuit (a closed walk that covers every edge once), that circuit is an optimal solution. Otherwise, the optimization problem is to find the smallest number of graph edges to duplicate (or the subset of edges with the minimum possible total weight) so that the resulting multigraph does have an Eulerian circuit.
Neighbourhood (graph theory)In graph theory, an adjacent vertex of a vertex v in a graph is a vertex that is connected to v by an edge. The neighbourhood of a vertex v in a graph G is the subgraph of G induced by all vertices adjacent to v, i.e., the graph composed of the vertices adjacent to v and all edges connecting vertices adjacent to v. The neighbourhood is often denoted N_G (v) or (when the graph is unambiguous) N(v). The same neighbourhood notation may also be used to refer to sets of adjacent vertices rather than the corresponding induced subgraphs.
Complete graphIn the mathematical field of graph theory, a complete graph is a simple undirected graph in which every pair of distinct vertices is connected by a unique edge. A complete digraph is a directed graph in which every pair of distinct vertices is connected by a pair of unique edges (one in each direction). Graph theory itself is typically dated as beginning with Leonhard Euler's 1736 work on the Seven Bridges of Königsberg. However, drawings of complete graphs, with their vertices placed on the points of a regular polygon, had already appeared in the 13th century, in the work of Ramon Llull.
DrawingDrawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instrument might be pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets. A drawing instrument releases a small amount of material onto a surface, leaving a visible mark. The most common support for drawing is paper, although other materials, such as cardboard, vellum, wood, plastic, leather, canvas, and board, have been used.
Edge coverIn graph theory, an edge cover of a graph is a set of edges such that every vertex of the graph is incident to at least one edge of the set. In computer science, the minimum edge cover problem is the problem of finding an edge cover of minimum size. It is an optimization problem that belongs to the class of covering problems and can be solved in polynomial time. Formally, an edge cover of a graph G is a set of edges C such that each vertex in G is incident with at least one edge in C.
Technical drawingTechnical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed. Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand.
Engineering drawingAn engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number of drawings are necessary to completely specify even a simple component. The drawings are linked together by a master drawing or assembly drawing which gives the drawing numbers of the subsequent detailed components, quantities required, construction materials and possibly 3D images that can be used to locate individual items.
Hypercube graphIn graph theory, the hypercube graph Q_n is the graph formed from the vertices and edges of an n-dimensional hypercube. For instance, the cube graph Q_3 is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. Q_n has 2^n vertices, 2^n – 1n edges, and is a regular graph with n edges touching each vertex. The hypercube graph Q_n may also be constructed by creating a vertex for each subset of an n-element set, with two vertices adjacent when their subsets differ in a single element, or by creating a vertex for each n-digit binary number, with two vertices adjacent when their binary representations differ in a single digit.
Moore graphIn graph theory, a Moore graph is a regular graph whose girth (the shortest cycle length) is more than twice its diameter (the distance between the farthest two vertices). If the degree of such a graph is d and its diameter is k, its girth must equal 2k + 1. This is true, for a graph of degree d and diameter k, if and only if its number of vertices equals an upper bound on the largest possible number of vertices in any graph with this degree and diameter. Therefore, these graphs solve the degree diameter problem for their parameters.
Plane curveIn mathematics, a plane curve is a curve in a plane that may be either a Euclidean plane, an affine plane or a projective plane. The most frequently studied cases are smooth plane curves (including piecewise smooth plane curves), and algebraic plane curves. Plane curves also include the Jordan curves (curves that enclose a region of the plane but need not be smooth) and the graphs of continuous functions. A plane curve can often be represented in Cartesian coordinates by an implicit equation of the form for some specific function f.