Image segmentationIn and computer vision, image segmentation is the process of partitioning a into multiple image segments, also known as image regions or image objects (sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics.
Continuous linear operatorIn functional analysis and related areas of mathematics, a continuous linear operator or continuous linear mapping is a continuous linear transformation between topological vector spaces. An operator between two normed spaces is a bounded linear operator if and only if it is a continuous linear operator. Continuous function (topology) and Discontinuous linear map Bounded operator Suppose that is a linear operator between two topological vector spaces (TVSs). The following are equivalent: is continuous.
Algorithmic mechanism designAlgorithmic mechanism design (AMD) lies at the intersection of economic game theory, optimization, and computer science. The prototypical problem in mechanism design is to design a system for multiple self-interested participants, such that the participants' self-interested actions at equilibrium lead to good system performance. Typical objectives studied include revenue maximization and social welfare maximization. Algorithmic mechanism design differs from classical economic mechanism design in several respects.
Axiomatic foundations of topological spacesIn the mathematical field of topology, a topological space is usually defined by declaring its open sets. However, this is not necessary, as there are many equivalent axiomatic foundations, each leading to exactly the same concept. For instance, a topological space determines a class of closed sets, of closure and interior operators, and of convergence of various types of objects. Each of these can instead be taken as the primary class of objects, with all of the others (including the class of open sets) directly determined from that new starting point.
MipmapIn computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of , each of which is a progressively lower representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square. They are intended to increase rendering speed and reduce aliasing artifacts. A high-resolution mipmap image is used for high-density samples, such as for objects close to the camera; lower-resolution images are used as the object appears farther away.
Filters in topologyFilters in topology, a subfield of mathematics, can be used to study topological spaces and define all basic topological notions such as convergence, continuity, compactness, and more. Filters, which are special families of subsets of some given set, also provide a common framework for defining various types of limits of functions such as limits from the left/right, to infinity, to a point or a set, and many others. Special types of filters called have many useful technical properties and they may often be used in place of arbitrary filters.
Nowhere continuous functionIn mathematics, a nowhere continuous function, also called an everywhere discontinuous function, is a function that is not continuous at any point of its domain. If is a function from real numbers to real numbers, then is nowhere continuous if for each point there is some such that for every we can find a point such that and . Therefore, no matter how close we get to any fixed point, there are even closer points at which the function takes not-nearby values.
Algorithmic paradigmAn algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program. Backtracking Branch and bound Brute-force search Divide and conquer Dynamic programming Greedy algorithm Recursion Prune and search Kernelization Iterative compression Sweep line algorithms Rotating calipers Randomized i
Algorithmic game theoryAlgorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output. In those situations, the agents might not report the input truthfully because of their own personal interests.