Time domainTime domain refers to the analysis of mathematical functions, physical signals or time series of economic or environmental data, with respect to time. In the time domain, the signal or function's value is known for all real numbers, for the case of continuous time, or at various separate instants in the case of discrete time. An oscilloscope is a tool commonly used to visualize real-world signals in the time domain.
Sparse matrixIn numerical analysis and scientific computing, a sparse matrix or sparse array is a matrix in which most of the elements are zero. There is no strict definition regarding the proportion of zero-value elements for a matrix to qualify as sparse but a common criterion is that the number of non-zero elements is roughly equal to the number of rows or columns. By contrast, if most of the elements are non-zero, the matrix is considered dense. The number of zero-valued elements divided by the total number of elements (e.
Walsh matrixHadamard matrix In mathematics, a Walsh matrix is a specific square matrix of dimensions 2^n, where n is some particular natural number. The entries of the matrix are either +1 or −1 and its rows as well as columns are orthogonal, i.e. dot product is zero. The Walsh matrix was proposed by Joseph L. Walsh in 1923. Each row of a Walsh matrix corresponds to a Walsh function. The Walsh matrices are a special case of Hadamard matrices.
Fourier transform on finite groupsIn mathematics, the Fourier transform on finite groups is a generalization of the discrete Fourier transform from cyclic to arbitrary finite groups. The Fourier transform of a function at a representation of is For each representation of , is a matrix, where is the degree of . The inverse Fourier transform at an element of is given by The convolution of two functions is defined as The Fourier transform of a convolution at any representation of is given by For functions , the Plancherel formula states where are the irreducible representations of .
Hadamard matrixIn mathematics, a Hadamard matrix, named after the French mathematician Jacques Hadamard, is a square matrix whose entries are either +1 or −1 and whose rows are mutually orthogonal. In geometric terms, this means that each pair of rows in a Hadamard matrix represents two perpendicular vectors, while in combinatorial terms, it means that each pair of rows has matching entries in exactly half of their columns and mismatched entries in the remaining columns.
Multisample anti-aliasingMultisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate.
MipmapIn computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of , each of which is a progressively lower representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square. They are intended to increase rendering speed and reduce aliasing artifacts. A high-resolution mipmap image is used for high-density samples, such as for objects close to the camera; lower-resolution images are used as the object appears farther away.
Inverse iterationIn numerical analysis, inverse iteration (also known as the inverse power method) is an iterative eigenvalue algorithm. It allows one to find an approximate eigenvector when an approximation to a corresponding eigenvalue is already known. The method is conceptually similar to the power method. It appears to have originally been developed to compute resonance frequencies in the field of structural mechanics.
SupersamplingSupersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color.
Spectrum of a matrixIn mathematics, the spectrum of a matrix is the set of its eigenvalues. More generally, if is a linear operator on any finite-dimensional vector space, its spectrum is the set of scalars such that is not invertible. The determinant of the matrix equals the product of its eigenvalues. Similarly, the trace of the matrix equals the sum of its eigenvalues. From this point of view, we can define the pseudo-determinant for a singular matrix to be the product of its nonzero eigenvalues (the density of multivariate normal distribution will need this quantity).