Automatic Generation of Constructable Brick Sculptures
Related publications (32)
Graph Chatbot
Chat with Graph Search
Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
We propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the highly accurate ...
We present a novel approach to remesh a surface into an isotropic triangular or quad-dominant mesh using a unified local smoothing operator that optimizes both the edge orientations and vertex positions in the output mesh. Our algorithm produces meshes wit ...
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
Iterative models are widely used today in CAD. They allow, with a limited number of parameters, to represent relatively complex forms through a subdivision algorithm. There is a wide variety of such models (Catmull-Clark, Doo-Sabin, L-Systems...). Most ite ...
Artists and architects often need to handle multiple constraints during design of physical constructions. We define a performative constraint as any constraint on design that is tied to the performance of the model--either during fabrication, construction, ...
Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...
In this thesis, we focus on the problem of recovering 3D shapes of deformable surfaces from a single camera. This problem is known to be ill-posed as for a given 2D input image there exist many 3D shapes that give visually identical projections. We present ...
We introduce a novel approach that reconstructs 3D urban scenes in the form of levels of detail (LODs). Starting from raw data sets such as surface meshes generated by multi-view stereo systems, our algorithm proceeds in three main steps: classification, a ...
Hip mechanical simulation for estimating pressures within the soft tissues during the loads and motions of daily activities is a common approach to investigate hip joint pathology. Many computational approaches estimate the pressure and contact pressures v ...
Springer-Verlag London Ltd, Sweetapple House Catteshall Rd Farncombe, Godalming Gu7 1Nh, Surrey, England2009
We present a process to automatically generate three-dimensional mesh representations of the complex, arborized cell membrane surface of cortical neurons (the principal information processing cells of the brain) from nonuniform morphological measurements. ...
Institute of Electrical and Electronics Engineers2012