Facial recognition systemA facial recognition system is a technology potentially capable of matching a human face from a or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development began on similar systems in the 1960s, beginning as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics.
Speech processingSpeech processing is the study of speech signals and the processing methods of signals. The signals are usually processed in a digital representation, so speech processing can be regarded as a special case of digital signal processing, applied to speech signals. Aspects of speech processing includes the acquisition, manipulation, storage, transfer and output of speech signals. Different speech processing tasks include speech recognition, speech synthesis, speaker diarization, speech enhancement, speaker recognition, etc.
Nondeterministic finite automatonIn automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article.
History of free and open-source softwareIn the 1950s and 1960s, computer operating software and compilers were delivered as a part of hardware purchases without separate fees. At the time, source code, the human-readable form of software, was generally distributed with the software providing the ability to fix bugs or add new functions. Universities were early adopters of computing technology. Many of the modifications developed by universities were openly shared, in keeping with the academic principles of sharing knowledge, and organizations sprung up to facilitate sharing.
Affine transformationIn Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments.
Software documentationSoftware documentation is written text or illustration that accompanies computer software or is embedded in the source code. The documentation either explains how the software operates or how to use it, and may mean different things to people in different roles. Documentation is an important part of software engineering. Types of documentation include: Requirements – Statements that identify attributes, capabilities, characteristics, or qualities of a system. This is the foundation for what will be or has been implemented.
Weighted automatonIn theoretical computer science and formal language theory, a weighted automaton or weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers. Finite-state machines are only capable of answering decision problems; they take as input a string and produce a Boolean output, i.e. either "accept" or "reject". In contrast, weighted automata produce a quantitative output, for example a count of how many answers are possible on a given input string, or a probability of how likely the input string is according to a probability distribution.
Affine groupIn mathematics, the affine group or general affine group of any affine space is the group of all invertible affine transformations from the space into itself. In the case of a Euclidean space (where the associated field of scalars is the real numbers), the affine group consists of those functions from the space to itself such that the image of every line is a line. Over any field, the affine group may be viewed as a matrix group in a natural way. If the associated field of scalars the real or complex field, then the affine group is a Lie group.
Affine geometryIn mathematics, affine geometry is what remains of Euclidean geometry when ignoring (mathematicians often say "forgetting") the metric notions of distance and angle. As the notion of parallel lines is one of the main properties that is independent of any metric, affine geometry is often considered as the study of parallel lines. Therefore, Playfair's axiom (Given a line L and a point P not on L, there is exactly one line parallel to L that passes through P.) is fundamental in affine geometry.
Variational Bayesian methodsVariational Bayesian methods are a family of techniques for approximating intractable integrals arising in Bayesian inference and machine learning. They are typically used in complex statistical models consisting of observed variables (usually termed "data") as well as unknown parameters and latent variables, with various sorts of relationships among the three types of random variables, as might be described by a graphical model. As typical in Bayesian inference, the parameters and latent variables are grouped together as "unobserved variables".