Consistency modelIn computer science, a consistency model specifies a contract between the programmer and a system, wherein the system guarantees that if the programmer follows the rules for operations on memory, memory will be consistent and the results of reading, writing, or updating memory will be predictable. Consistency models are used in distributed systems like distributed shared memory systems or distributed data stores (such as s, databases, optimistic replication systems or web caching).
Memory pagingIn computer operating systems, memory paging (or swapping on some Unix-like systems) is a memory management scheme by which a computer stores and retrieves data from secondary storage for use in main memory. In this scheme, the operating system retrieves data from secondary storage in same-size blocks called pages. Paging is an important part of virtual memory implementations in modern operating systems, using secondary storage to let programs exceed the size of available physical memory.
Distributed operating systemA distributed operating system is system software over a collection of independent software, networked, communicating, and physically separate computational nodes. They handle jobs which are serviced by multiple CPUs. Each individual node holds a specific software subset of the global aggregate operating system. Each subset is a composite of two distinct service provisioners. The first is a ubiquitous minimal kernel, or microkernel, that directly controls that node's hardware.
Memory managementMemory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management.
Functional programmingIn computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can.
Go (programming language)Go is a statically typed, compiled high-level programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but also has memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly.
Memory management (operating systems)In operating systems, memory management is the function responsible for managing the computer's primary memory. The memory management function keeps track of the status of each memory location, either allocated or free. It determines how memory is allocated among competing processes, deciding which gets memory, when they receive it, and how much they are allowed. When memory is allocated it determines which memory locations will be assigned. It tracks when memory is freed or unallocated and updates the status.
Asynchronous circuitAsynchronous circuit (clockless or self-timed circuit) is a sequential digital logic circuit that does not use a global clock circuit or signal generator to synchronize its components. Instead, the components are driven by a handshaking circuit which indicates a completion of a set of instructions. Handshaking works by simple data transfer protocols. Many synchronous circuits were developed in early 1950s as part of bigger asynchronous systems (e.g. ORDVAC).
Random-access memoryRandom-access memory (RAM; ræm) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.