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We prove the non-planarity of a family of 3-regular graphs constructed from the solutions to the Markoff equation x2 + y2 + z2 = xyz modulo prime numbers greater than 7. The proof uses Euler characteristic and an enumeration of the short cycles in these gr ...
Graph machine learning offers a powerful framework with natural applications in scientific fields such as chemistry, biology and material sciences. By representing data as a graph, we encode the prior knowledge that the data is composed of a set of entitie ...
Spectral algorithms are some of the main tools in optimization and inference problems on graphs. Typically, the graph is encoded as a matrix and eigenvectors and eigenvalues of the matrix are then used to solve the given graph problem. Spectral algorithms ...
Graph neural networks take node features and graph structure as input to build representations for nodes and graphs. While there are a lot of focus on GNN models, understanding the impact of node features and graph structure to GNN performance has received ...
When can a unimodular random planar graph be drawn in the Euclidean or the hyperbolic plane in a way that the distribution of the random drawing is isometry-invariant? This question was answered for one-ended unimodular graphs in Benjamini and Timar, using ...
Graph Neural Networks (GNNs) are learning models aimed at processing graphs and signals on graphs. The most popular and successful GNNs are based on message passing schemes. Such schemes inherently have limited expressive power when it comes to distinguish ...
In this note, we improve on results of Hoppen, Kohayakawa and Lefmann about the maximum number of edge colorings without monochromatic copies of a star of a fixed size that a graph on n vertices may admit. Our results rely on an improved application of an ...
We study different symbolic algorithms to solve two related reconfiguration problems on graphs: the token swapping problem and the permutation routing via matchings problem. Input to both problems is a connected graph with labeled vertices and a token in e ...
In the localization game on a graph, the goal is to find a fixed but unknown target node v* with the least number of distance queries possible. In the j-th step of the game, the player queries a single node v_j and receives, as an answer to their query, th ...
This work presents a graph neural network (GNN) framework for solving the maximum independent set (MIS) problem, inspired by dynamic programming (DP). Specifically, given a graph, we propose a DP-like recursive algorithm based on GNNs that firstly construc ...