Mutual exclusionIn computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory.
Szymański's algorithmSzymański's Mutual Exclusion Algorithm is a mutual exclusion algorithm devised by computer scientist Dr. Bolesław Szymański, which has many favorable properties including linear wait, and which extension solved the open problem posted by Leslie Lamport whether there is an algorithm with a constant number of communication bits per process that satisfies every reasonable fairness and failure-tolerance requirement that Lamport conceived of (Lamport's solution used n factorial communication variables vs.
Peterson's algorithmPeterson's algorithm (or Peterson's solution) is a concurrent programming algorithm for mutual exclusion that allows two or more processes to share a single-use resource without conflict, using only shared memory for communication. It was formulated by Gary L. Peterson in 1981. While Peterson's original formulation worked with only two processes, the algorithm can be generalized for more than two. The algorithm uses two variables: flag and turn. A flag[n] value of true indicates that the process n wants to enter the critical section.
Complexity classIn computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements.
Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.
Dining philosophers problemIn computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive peripherals. Soon after, Tony Hoare gave the problem its present form. Five philosophers dine together at the same table. Each philosopher has their own plate at the table.
Readers–writers problemIn computer science, the readers–writers problems are examples of a common computing problem in concurrency. There are at least three variations of the problems, which deal with situations in which many concurrent threads of execution try to access the same shared resource at one time. Some threads may read and some may write, with the constraint that no thread may access the shared resource for either reading or writing while another thread is in the act of writing to it.
Space complexityThe space complexity of an algorithm or a computer program is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it executes completely. This includes the memory space used by its inputs, called input space, and any other (auxiliary) memory it uses during execution, which is called auxiliary space. Similar to time complexity, space complexity is often expressed asymptotically in big O notation, such as etc.
Lock (computer science)In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications. Generally, locks are advisory locks, where each thread cooperates by acquiring the lock before accessing the corresponding data.
Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.