TriangleA triangle is a polygon with three edges and three vertices. It is one of the basic shapes in geometry. A triangle with vertices A, B, and C is denoted . In Euclidean geometry, any three points, when non-collinear, determine a unique triangle and simultaneously, a unique plane (i.e. a two-dimensional Euclidean space). In other words, there is only one plane that contains that triangle, and every triangle is contained in some plane.
Equilateral triangleIn geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle.
Metric spaceIn mathematics, a metric space is a set together with a notion of distance between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general setting for studying many of the concepts of mathematical analysis and geometry. The most familiar example of a metric space is 3-dimensional Euclidean space with its usual notion of distance. Other well-known examples are a sphere equipped with the angular distance and the hyperbolic plane.
Complete metric spaceIn mathematical analysis, a metric space M is called complete (or a Cauchy space) if every Cauchy sequence of points in M has a limit that is also in M. Intuitively, a space is complete if there are no "points missing" from it (inside or at the boundary). For instance, the set of rational numbers is not complete, because e.g. is "missing" from it, even though one can construct a Cauchy sequence of rational numbers that converges to it (see further examples below).
Convex polygonIn geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a simple polygon (not self-intersecting). Equivalently, a polygon is convex if every line that does not contain any edge intersects the polygon in at most two points. A strictly convex polygon is a convex polygon such that no line contains two of its edges.
Equilateral polygonIn geometry, an equilateral polygon is a polygon which has all sides of the same length. Except in the triangle case, an equilateral polygon does not need to also be equiangular (have all angles equal), but if it does then it is a regular polygon. If the number of sides is at least five, an equilateral polygon does not need to be a convex polygon: it could be concave or even self-intersecting. All regular polygons and edge-transitive polygons are equilateral.
Pseudometric spaceIn mathematics, a pseudometric space is a generalization of a metric space in which the distance between two distinct points can be zero. Pseudometric spaces were introduced by Đuro Kurepa in 1934. In the same way as every normed space is a metric space, every seminormed space is a pseudometric space. Because of this analogy the term semimetric space (which has a different meaning in topology) is sometimes used as a synonym, especially in functional analysis. When a topology is generated using a family of pseudometrics, the space is called a gauge space.
SimplexIn geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, a 0-dimensional simplex is a point, a 1-dimensional simplex is a line segment, a 2-dimensional simplex is a triangle, a 3-dimensional simplex is a tetrahedron, and a 4-dimensional simplex is a 5-cell. Specifically, a k-simplex is a k-dimensional polytope which is the convex hull of its k + 1 vertices.
Acute and obtuse trianglesAn acute triangle (or acute-angled triangle) is a triangle with three acute angles (less than 90°). An obtuse triangle (or obtuse-angled triangle) is a triangle with one obtuse angle (greater than 90°) and two acute angles. Since a triangle's angles must sum to 180° in Euclidean geometry, no Euclidean triangle can have more than one obtuse angle. Acute and obtuse triangles are the two different types of oblique triangles — triangles that are not right triangles because they do not have a 90° angle.
Vertex coverIn graph theory, a vertex cover (sometimes node cover) of a graph is a set of vertices that includes at least one endpoint of every edge of the graph. In computer science, the problem of finding a minimum vertex cover is a classical optimization problem. It is NP-hard, so it cannot be solved by a polynomial-time algorithm if P ≠ NP. Moreover, it is hard to approximate – it cannot be approximated up to a factor smaller than 2 if the unique games conjecture is true. On the other hand, it has several simple 2-factor approximations.