Superheterodyne receiverA superheterodyne receiver, often shortened to superhet, is a type of radio receiver that uses frequency mixing to convert a received signal to a fixed intermediate frequency (IF) which can be more conveniently processed than the original carrier frequency. It was long believed to have been invented by US engineer Edwin Armstrong, but after some controversy the earliest patent for the invention is now credited to French radio engineer and radio manufacturer Lucien Lévy. Virtually all modern radio receivers use the superheterodyne principle.
Wasserstein metricIn mathematics, the Wasserstein distance or Kantorovich–Rubinstein metric is a distance function defined between probability distributions on a given metric space . It is named after Leonid Vaseršteĭn. Intuitively, if each distribution is viewed as a unit amount of earth (soil) piled on , the metric is the minimum "cost" of turning one pile into the other, which is assumed to be the amount of earth that needs to be moved times the mean distance it has to be moved. This problem was first formalised by Gaspard Monge in 1781.
Riemann mapping theoremIn complex analysis, the Riemann mapping theorem states that if is a non-empty simply connected open subset of the complex number plane which is not all of , then there exists a biholomorphic mapping (i.e. a bijective holomorphic mapping whose inverse is also holomorphic) from onto the open unit disk This mapping is known as a Riemann mapping. Intuitively, the condition that be simply connected means that does not contain any “holes”. The fact that is biholomorphic implies that it is a conformal map and therefore angle-preserving.
Black bodyA black body or blackbody is an idealized physical body that absorbs all incident electromagnetic radiation, regardless of frequency or angle of incidence. The radiation emitted by a black body in thermal equilibrium with its environment is called black-body radiation. The name "black body" is given because it absorbs all colors of light. In contrast, a white body is one with a "rough surface that reflects all incident rays completely and uniformly in all directions.
Regenerative circuitA regenerative circuit is an amplifier circuit that employs positive feedback (also known as regeneration or reaction). Some of the output of the amplifying device is applied back to its input to add to the input signal, increasing the amplification. One example is the Schmitt trigger (which is also known as a regenerative comparator), but the most common use of the term is in RF amplifiers, and especially regenerative receivers, to greatly increase the gain of a single amplifier stage.
Grover's algorithmIn quantum computing, Grover's algorithm, also known as the quantum search algorithm, refers to a quantum algorithm for unstructured search that finds with high probability the unique input to a black box function that produces a particular output value, using just evaluations of the function, where is the size of the function's domain. It was devised by Lov Grover in 1996. The analogous problem in classical computation cannot be solved in fewer than evaluations (because, on average, one has to check half of the domain to get a 50% chance of finding the right input).
Diffuse reflectionDiffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection. An ideal diffuse reflecting surface is said to exhibit Lambertian reflection, meaning that there is equal luminance when viewed from all directions lying in the half-space adjacent to the surface.
Particle horizonThe particle horizon (also called the cosmological horizon, the comoving horizon (in Dodelson's text), or the cosmic light horizon) is the maximum distance from which light from particles could have traveled to the observer in the age of the universe. Much like the concept of a terrestrial horizon, it represents the boundary between the observable and the unobservable regions of the universe, so its distance at the present epoch defines the size of the observable universe.
Bijection, injection and surjectionIn mathematics, injections, surjections, and bijections are classes of functions distinguished by the manner in which arguments (input expressions from the domain) and (output expressions from the codomain) are related or mapped to each other. A function maps elements from its domain to elements in its codomain. Given a function : The function is injective, or one-to-one, if each element of the codomain is mapped to by at most one element of the domain, or equivalently, if distinct elements of the domain map to distinct elements in the codomain.
Surjective functionIn mathematics, a surjective function (also known as surjection, or onto function ˈɒn.tuː) is a function f such that every element y can be mapped from some element x such that f(x) = y. In other words, every element of the function's codomain is the of one element of its domain. It is not required that x be unique; the function f may map one or more elements of X to the same element of Y.