Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.
Semiregular polyhedronIn geometry, the term semiregular polyhedron (or semiregular polytope) is used variously by different authors. In its original definition, it is a polyhedron with regular polygonal faces, and a symmetry group which is transitive on its vertices; today, this is more commonly referred to as a uniform polyhedron (this follows from Thorold Gosset's 1900 definition of the more general semiregular polytope). These polyhedra include: The thirteen Archimedean solids.
Prism (geometry)In geometry, a prism is a polyhedron comprising an n-sided polygon base, a second base which is a translated copy (rigidly moved without rotation) of the first, and n other faces, necessarily all parallelograms, joining corresponding sides of the two bases. All cross-sections parallel to the bases are translations of the bases. Prisms are named after their bases, e.g. a prism with a pentagonal base is called a pentagonal prism. Prisms are a subclass of prismatoids.
Urban sprawlUrban sprawl (also known as suburban sprawl or urban encroachment) is defined as "the spreading of urban developments (such as houses and shopping centers) on undeveloped land near a city". Urban sprawl has been described as the unrestricted growth in many urban areas of housing, commercial development, and roads over large expanses of land, with little concern for urban planning. In addition to describing a special form of urbanization, the term also relates to the social and environmental consequences associated with this development.
Electric vehicleAn electric vehicle (EV) is a vehicle that uses one or more electric motors for propulsion. It can be powered by a collector system, with electricity from extravehicular sources, or it can be powered autonomously by a battery (sometimes charged by solar panels, or by converting fuel to electricity using fuel cells or a generator). EVs include, but are not limited to, road and rail vehicles, surface and underwater vessels, electric aircraft, and electric spacecraft.
Urban sociologyUrban sociology is the sociological study of cities and urban life. One of the field’s oldest sub-disciplines, urban sociology studies and examines the social, historical, political, cultural, economic, and environmental forces that have shaped urban environments. Like most areas of sociology, urban sociologists use statistical analysis, observation, archival research, U.S.
Nonlinear systemIn mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other scientists since most systems are inherently nonlinear in nature. Nonlinear dynamical systems, describing changes in variables over time, may appear chaotic, unpredictable, or counterintuitive, contrasting with much simpler linear systems.
Star polyhedronIn geometry, a star polyhedron is a polyhedron which has some repetitive quality of nonconvexity giving it a star-like visual quality. There are two general kinds of star polyhedron: Polyhedra which self-intersect in a repetitive way. Concave polyhedra of a particular kind which alternate convex and concave or saddle vertices in a repetitive way. Mathematically these figures are examples of star domains. Mathematical studies of star polyhedra are usually concerned with regular, uniform polyhedra, or the duals of the uniform polyhedra.
Game controllerA game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
Urban historyUrban history is a field of history that examines the historical nature of cities and towns, and the process of urbanization. The approach is often multidisciplinary, crossing boundaries into fields like social history, architectural history, urban sociology, urban geography, business history, and archaeology. Urbanization and industrialization were popular themes for 20th-century historians, often tied to an implicit model of modernization, or the transformation of rural traditional societies.