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We propose a new service for building user-defined 3D anatomical structures on the Web. The Web server is connected to a database storing more than 1000 3D anatomical models reconstructed from the Visible Human. Users may combine existing models as well as ...
The very recent revolutionary advancements and wide availability of the real-time 3D graphics technology results in the overwhelming and still quickly growing number of toolkits, game engines, and VR/AR frameworks, which offer very broad collections of fun ...
Iterative Adaptation is a novel approach to adaptation for resource-limited mobile and wireless environments that supports powerful application-specific adaptations without requiring modifications to the application's source code. Common productivity appli ...
Ubiquitous computing is still a maturing field of investigation. The vision of the seamless integration of computers to people’s life has yet to happen, if it ever has to become a reality. Nowadays, most mobile, distributed systems and sensor technologies ...
We present a fully automated approach to camera registration for augmented reality systems. It relies on purely passive vision techniques to solve the initialization and real-time tracking problems, given a rough CAD model of parts of the real scene. It do ...
For augmented reality applications, accurate estimation of the camera pose is required. An existing video-based markerless tracking system, developed at the ITS, presents several weaknesses towards this goal. In order to improve the video tracker, several ...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
The implementation of bio-inspired systems in hardware has traditionally been more a matter of artistry than of method. The reasons are multiple, but one of the main problems has always been the lack of a universal platform, of a standardized architecture, ...
We propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is r ...
Publish/subscribe (pub/sub) is considered a valuable middleware architecture that proliferates loose coupling and leverages reconfigurability and evolution. Up to now, existing pub/sub middleware was optimized for static systems where users as well as the ...