Low-density parity-check codeIn information theory, a low-density parity-check (LDPC) code is a linear error correcting code, a method of transmitting a message over a noisy transmission channel. An LDPC code is constructed using a sparse Tanner graph (subclass of the bipartite graph). LDPC codes are , which means that practical constructions exist that allow the noise threshold to be set very close to the theoretical maximum (the Shannon limit) for a symmetric memoryless channel.
Message passingIn computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.
Message Passing InterfaceMessage Passing Interface (MPI) is a standardized and portable message-passing standard designed to function on parallel computing architectures. The MPI standard defines the syntax and semantics of library routines that are useful to a wide range of users writing portable message-passing programs in C, C++, and Fortran. There are several open-source MPI implementations, which fostered the development of a parallel software industry, and encouraged development of portable and scalable large-scale parallel applications.
Error correction codeIn computing, telecommunication, information theory, and coding theory, forward error correction (FEC) or channel coding is a technique used for controlling errors in data transmission over unreliable or noisy communication channels. The central idea is that the sender encodes the message in a redundant way, most often by using an error correction code or error correcting code (ECC). The redundancy allows the receiver not only to detect errors that may occur anywhere in the message, but often to correct a limited number of errors.
Message queueIn computer science, message queues and mailboxes are software-engineering components typically used for inter-process communication (IPC), or for inter-thread communication within the same process. They use a queue for messaging – the passing of control or of content. Group communication systems provide similar kinds of functionality. The message queue paradigm is a sibling of the publisher/subscriber pattern, and is typically one part of a larger message-oriented middleware system.
Factor-critical graphIn graph theory, a mathematical discipline, a factor-critical graph (or hypomatchable graph) is a graph with n vertices in which every subgraph of n − 1 vertices has a perfect matching. (A perfect matching in a graph is a subset of its edges with the property that each of its vertices is the endpoint of exactly one of the edges in the subset.) A matching that covers all but one vertex of a graph is called a near-perfect matching. So equivalently, a factor-critical graph is a graph in which there are near-perfect matchings that avoid every possible vertex.
Graph factorizationIn graph theory, a factor of a graph G is a spanning subgraph, i.e., a subgraph that has the same vertex set as G. A k-factor of a graph is a spanning k-regular subgraph, and a k-factorization partitions the edges of the graph into disjoint k-factors. A graph G is said to be k-factorable if it admits a k-factorization. In particular, a 1-factor is a perfect matching, and a 1-factorization of a k-regular graph is a proper edge coloring with k colors. A 2-factor is a collection of cycles that spans all vertices of the graph.
Tornado codeIn coding theory, Tornado codes are a class of erasure codes that support error correction. Tornado codes require a constant C more redundant blocks than the more data-efficient Reed–Solomon erasure codes, but are much faster to generate and can fix erasures faster. Software-based implementations of tornado codes are about 100 times faster on small lengths and about 10,000 times faster on larger lengths than Reed–Solomon erasure codes. Since the introduction of Tornado codes, many other similar erasure codes have emerged, most notably Online codes, LT codes and Raptor codes.
Bipartite graphIn the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets and , that is, every edge connects a vertex in to one in . Vertex sets and are usually called the parts of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets and may be thought of as a coloring of the graph with two colors: if one colors all nodes in blue, and all nodes in red, each edge has endpoints of differing colors, as is required in the graph coloring problem.
Factor graphA factor graph is a bipartite graph representing the factorization of a function. In probability theory and its applications, factor graphs are used to represent factorization of a probability distribution function, enabling efficient computations, such as the computation of marginal distributions through the sum-product algorithm. One of the important success stories of factor graphs and the sum-product algorithm is the decoding of capacity-approaching error-correcting codes, such as LDPC and turbo codes.