Integrating Real-Time Room Acoustics Simulation into a CAD Modeling Software to Enhance the Architectural Design Process
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Dynamic mesh adaptation on unstructured grids, by localised refinement and derefinement, is a very efficient tool for enhancing solution accuracy and optimise computational time. One of the major drawbacks however resides in the projection of the new nodes ...
The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object track- ing. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an i ...
This work deals with the concept of active materials with variable acoustic properties, dedicated to room acoustics applications. This concept is based on an acoustic impedance active control principle by hybrid motionnal feedback, applied on an electroaco ...
Using a mathematical framework originally developed for the development of PML schemes in computational electromagnetics, we develop a set of strongly well-posed PML equations for the absorption of acoustic and vorticity waves in two-dimensional convective ...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point ...
Despite the wide amount of computer graphics frameworks and solutions available, it is still difficult to find a perfect one fitting at the same time many constraints, like pedagogical intents and user-friendliness or speed with high rendering quality and ...
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We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within aknown internet wireless area. Our equipment weig ...
In this paper, we present the technical details and the challenges we faced during the development and evaluation phases of our wearable indoor guiding system which consists of a virtual personal assistant guiding the user to his/her desired destination. T ...
Abstract: The use of coherent averaging in building acoustics is familiar to those who use deterministic signals (e.g. MLS) as the basis for their measurements. The primary concern is to achieve a sufficient signal to noise ratio so that results relate to ...