Stop motionStop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints (puppet animation) or plasticine figures (clay animation or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation.
Circular motionIn physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with a constant angular rate of rotation and constant speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular motion of its parts. The equations of motion describe the movement of the center of mass of a body. In circular motion, the distance between the body and a fixed point on the surface remains the same.
Local reference frameIn theoretical physics, a local reference frame (local frame) refers to a coordinate system or frame of reference that is only expected to function over a small region or a restricted region of space or spacetime. The term is most often used in the context of the application of local inertial frames to small regions of a gravitational field.
Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
Frame fields in general relativityA frame field in general relativity (also called a tetrad or vierbein) is a set of four pointwise-orthonormal vector fields, one timelike and three spacelike, defined on a Lorentzian manifold that is physically interpreted as a model of spacetime. The timelike unit vector field is often denoted by and the three spacelike unit vector fields by . All tensorial quantities defined on the manifold can be expressed using the frame field and its dual coframe field.
Motion perceptionMotion perception is the process of inferring the speed and direction of elements in a scene based on visual, vestibular and proprioceptive inputs. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and difficult to explain in terms of neural processing. Motion perception is studied by many disciplines, including psychology (i.e. visual perception), neurology, neurophysiology, engineering, and computer science.
Kerr metricThe Kerr metric or Kerr geometry describes the geometry of empty spacetime around a rotating uncharged axially symmetric black hole with a quasispherical event horizon. The Kerr metric is an exact solution of the Einstein field equations of general relativity; these equations are highly non-linear, which makes exact solutions very difficult to find. The Kerr metric is a generalization to a rotating body of the Schwarzschild metric, discovered by Karl Schwarzschild in 1915, which described the geometry of spacetime around an uncharged, spherically symmetric, and non-rotating body.
Frame-draggingFrame-dragging is an effect on spacetime, predicted by Albert Einstein's general theory of relativity, that is due to non-static stationary distributions of mass–energy. A stationary field is one that is in a steady state, but the masses causing that field may be non-static — rotating, for instance. More generally, the subject that deals with the effects caused by mass–energy currents is known as gravitoelectromagnetism, which is analogous to the magnetism of classical electromagnetism.
Equations of motionIn physics, equations of motion are equations that describe the behavior of a physical system in terms of its motion as a function of time. More specifically, the equations of motion describe the behavior of a physical system as a set of mathematical functions in terms of dynamic variables. These variables are usually spatial coordinates and time, but may include momentum components. The most general choice are generalized coordinates which can be any convenient variables characteristic of the physical system.
Linear modelIn statistics, the term linear model is used in different ways according to the context. The most common occurrence is in connection with regression models and the term is often taken as synonymous with linear regression model. However, the term is also used in time series analysis with a different meaning. In each case, the designation "linear" is used to identify a subclass of models for which substantial reduction in the complexity of the related statistical theory is possible.