Program optimizationIn computer science, program optimization, code optimization, or software optimization, is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Although the word "optimization" shares the same root as "optimal", it is rare for the process of optimization to produce a truly optimal system.
AccelleraAccellera Systems Initiative (Accellera) is a standards organization that supports a mix of user and vendor standards and open interfaces development in the area of electronic design automation (EDA) and integrated circuit (IC) design and manufacturing. It is less constrained than the Institute of Electrical and Electronics Engineers (IEEE) and is therefore the starting place for many standards. Once mature and adopted by the broader community, the standards are usually transferred to the IEEE.
Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
AblationAblation (ablatio – removal) is the removal or destruction of something from an object by vaporization, chipping, erosive processes, or by other means. Examples of ablative materials are described below, including spacecraft material for ascent and atmospheric reentry, ice and snow in glaciology, biological tissues in medicine and passive fire protection materials. In artificial intelligence (AI), especially machine learning, ablation is the removal of a component of an AI system.
Electrical contactAn electrical contact is an electrical circuit component found in electrical switches, relays, connectors and circuit breakers. Each contact is a piece of electrically conductive material, typically metal. When a pair of contacts touch, they can pass an electrical current with a certain contact resistance, dependent on surface structure, surface chemistry and contact time; when the pair is separated by an insulating gap, then the pair does not pass a current.
SystemCSystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation). These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax. SystemC processes can communicate in a simulated real-time environment, using signals of all the datatypes offered by C++, some additional ones offered by the SystemC library, as well as user defined.
Engine-generatorAn engine–generator is the combination of an electrical generator and an engine (prime mover) mounted together to form a single piece of equipment. This combination is also called an engine–generator set or a gen-set. In many contexts, the engine is taken for granted and the combined unit is simply called a generator. An engine–generator may be a fixed installation, part of a vehicle, or made small enough to be portable.
Real-time computingReal-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually guarantee a response within any timeframe, although typical or expected response times may be given.
Contact resistanceThe term contact resistance refers to the contribution to the total resistance of a system which can be attributed to the contacting interfaces of electrical leads and connections as opposed to the intrinsic resistance. This effect is described by the term electrical contact resistance (ECR) and arises as the result of the limited areas of true contact at an interface and the presence of resistive surface films or oxide layers. ECR may vary with time, most often decreasing, in a process known as resistance creep.
High-level verificationHigh-level verification (HLV), or electronic system-level (ESL) verification, is the task to verify ESL designs at high abstraction level, i.e., it is the task to verify a model that represents hardware above register-transfer level (RTL) abstract level. For high-level synthesis (HLS or C synthesis), HLV is to HLS as functional verification is to logic synthesis. Electronic digital hardware design has evolved from low level abstraction at gate level to register transfer level (RTL), the abstraction level above RTL is commonly called high-level, ESL, or behavioral/algorithmic level.