Low-density parity-check codeIn information theory, a low-density parity-check (LDPC) code is a linear error correcting code, a method of transmitting a message over a noisy transmission channel. An LDPC code is constructed using a sparse Tanner graph (subclass of the bipartite graph). LDPC codes are , which means that practical constructions exist that allow the noise threshold to be set very close to the theoretical maximum (the Shannon limit) for a symmetric memoryless channel.
Line codeIn telecommunication, a line code is a pattern of voltage, current, or photons used to represent digital data transmitted down a communication channel or written to a storage medium. This repertoire of signals is usually called a constrained code in data storage systems. Some signals are more prone to error than others as the physics of the communication channel or storage medium constrains the repertoire of signals that can be used reliably. Common line encodings are unipolar, polar, bipolar, and Manchester code.
Algorithmic game theoryAlgorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output. In those situations, the agents might not report the input truthfully because of their own personal interests.
8b/10b encodingIn telecommunications, 8b/10b is a line code that maps 8-bit words to 10-bit symbols to achieve DC balance and bounded disparity, and at the same time provide enough state changes to allow reasonable clock recovery. This means that the difference between the counts of ones and zeros in a string of at least 20 bits is no more than two, and that there are not more than five ones or zeros in a row. This helps to reduce the demand for the lower bandwidth limit of the channel necessary to transfer the signal.
Algorithmic mechanism designAlgorithmic mechanism design (AMD) lies at the intersection of economic game theory, optimization, and computer science. The prototypical problem in mechanism design is to design a system for multiple self-interested participants, such that the participants' self-interested actions at equilibrium lead to good system performance. Typical objectives studied include revenue maximization and social welfare maximization. Algorithmic mechanism design differs from classical economic mechanism design in several respects.
Gibbs paradoxIn statistical mechanics, a semi-classical derivation of entropy that does not take into account the indistinguishability of particles yields an expression for entropy which is not extensive (is not proportional to the amount of substance in question). This leads to a paradox known as the Gibbs paradox, after Josiah Willard Gibbs, who proposed this thought experiment in 1874‒1875. The paradox allows for the entropy of closed systems to decrease, violating the second law of thermodynamics.
RS-232In telecommunications, RS-232 or Recommended Standard 232 is a standard originally introduced in 1960 for serial communication transmission of data. It formally defines signals connecting between a DTE (data terminal equipment) such as a computer terminal, and a DCE (data circuit-terminating equipment or data communication equipment), such as a modem. The standard defines the electrical characteristics and timing of signals, the meaning of signals, and the physical size and pinout of connectors.