Motion estimationMotion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel.
AccelerometerAn accelerometer is a tool that measures proper acceleration. Proper acceleration is the acceleration (the rate of change of velocity) of a body in its own instantaneous rest frame; this is different from coordinate acceleration, which is acceleration in a fixed coordinate system. For example, an accelerometer at rest on the surface of the Earth will measure an acceleration due to Earth's gravity, straight upwards (by definition) of g ≈ 9.81 m/s2. By contrast, accelerometers in free fall (falling toward the center of the Earth at a rate of about 9.
Radial velocityThe radial velocity or line-of-sight velocity, also known as radial speed or range rate, of a target with respect to an observer is the rate of change of the distance or range between the two points. It is equivalent to the vector projection of the target-observer relative velocity onto the relative direction connecting the two points. In astronomy, the point is usually taken to be the observer on Earth, so the radial velocity then denotes the speed with which the object moves away from the Earth (or approaches it, for a negative radial velocity).
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Navigation systemA navigation system is a computing system that aids in navigation. Navigation systems may be entirely on board the vehicle or vessel that the system is controlling (for example, on the ship's bridge) or located elsewhere, making use of radio or other signal transmission to control the vehicle or vessel. In some cases, a combination of these methods is used.
Mobile deviceA mobile device (or handheld computer) is a computer, small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication.
Proper motionProper motion is the astrometric measure of the observed changes in the apparent places of stars or other celestial objects in the sky, as seen from the center of mass of the Solar System, compared to the abstract background of the more distant stars. The components for proper motion in the equatorial coordinate system (of a given epoch, often J2000.0) are given in the direction of right ascension (μα) and of declination (μδ). Their combined value is computed as the total proper motion (μ).
Sensor fusionSensor fusion is the process of combining sensor data or data derived from disparate sources such that the resulting information has less uncertainty than would be possible when these sources were used individually. For instance, one could potentially obtain a more accurate location estimate of an indoor object by combining multiple data sources such as video cameras and WiFi localization signals.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Doppler spectroscopyDoppler spectroscopy (also known as the radial-velocity method, or colloquially, the wobble method) is an indirect method for finding extrasolar planets and brown dwarfs from radial-velocity measurements via observation of Doppler shifts in the spectrum of the planet's parent star. As of November 2022, about 19.5% of known extrasolar planets (1,018 of the total) have been discovered using Doppler spectroscopy. Otto Struve proposed in 1952 the use of powerful spectrographs to detect distant planets.