Boussinesq approximation (water waves)In fluid dynamics, the Boussinesq approximation for water waves is an approximation valid for weakly non-linear and fairly long waves. The approximation is named after Joseph Boussinesq, who first derived them in response to the observation by John Scott Russell of the wave of translation (also known as solitary wave or soliton). The 1872 paper of Boussinesq introduces the equations now known as the Boussinesq equations. The Boussinesq approximation for water waves takes into account the vertical structure of the horizontal and vertical flow velocity.
Wave packetIn physics, a wave packet (also known as a wave train or wave group) is a short burst of localized wave action that travels as a unit, outlined by an envelope. A wave packet can be analyzed into, or can be synthesized from, a potentially-infinite set of component sinusoidal waves of different wavenumbers, with phases and amplitudes such that they interfere constructively only over a small region of space, and destructively elsewhere.
Cnoidal waveIn fluid dynamics, a cnoidal wave is a nonlinear and exact periodic wave solution of the Korteweg–de Vries equation. These solutions are in terms of the Jacobi elliptic function cn, which is why they are coined cnoidal waves. They are used to describe surface gravity waves of fairly long wavelength, as compared to the water depth. The cnoidal wave solutions were derived by Korteweg and de Vries, in their 1895 paper in which they also propose their dispersive long-wave equation, now known as the Korteweg–de Vries equation.
Exact solutions in general relativityIn general relativity, an exact solution is a solution of the Einstein field equations whose derivation does not invoke simplifying assumptions, though the starting point for that derivation may be an idealized case like a perfectly spherical shape of matter. Mathematically, finding an exact solution means finding a Lorentzian manifold equipped with tensor fields modeling states of ordinary matter, such as a fluid, or classical non-gravitational fields such as the electromagnetic field.
Frequency responseIn signal processing and electronics, the frequency response of a system is the quantitative measure of the magnitude and phase of the output as a function of input frequency. The frequency response is widely used in the design and analysis of systems, such as audio and control systems, where they simplify mathematical analysis by converting governing differential equations into algebraic equations.
Network analysis (electrical circuits)In electrical engineering and electronics, a network is a collection of interconnected components. Network analysis is the process of finding the voltages across, and the currents through, all network components. There are many techniques for calculating these values; however, for the most part, the techniques assume linear components. Except where stated, the methods described in this article are applicable only to linear network analysis.
Frequency changerA frequency changer or frequency converter is an electronic or electromechanical device that converts alternating current (AC) of one frequency to alternating current of another frequency. The device may also change the voltage, but if it does, that is incidental to its principal purpose, since voltage conversion of alternating current is much easier to achieve than frequency conversion. Traditionally, these devices were electromechanical machines called a motor-generator set.
Heuristic (computer science)In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution. This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut.
HeuristicA heuristic (hjʊˈrɪstɪk; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision.
Arc routingArc routing problems (ARP) are a category of general routing problems (GRP), which also includes node routing problems (NRP). The objective in ARPs and NRPs is to traverse the edges and nodes of a graph, respectively. The objective of arc routing problems involves minimizing the total distance and time, which often involves minimizing deadheading time, the time it takes to reach a destination.