Practical parallel rendering of detailed neuron simulations
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The problem of generating a virtual view of a scene, i.e. a view from a point where there is not a physical camera to capture the scene, has received recently a lot of attention from the computer vision community. This is probably due to the increase of th ...
The problem of generating a virtual view of a scene, i.e. a view from a point where there is not a physical camera to capture the scene, has received recently a lot of attention from the computer vision community. This is probably due to the increase of th ...
In the last years, three-dimensional (3D) medical imaging techniques have taken an increasing importance in patient care and medical research. Volume images provide medical specialists with a direct access to the interior of a patient's body and reduce the ...
This course is designed to cover the entire geometry processing pipeline based on triangle meshes. We will present the latest concepts for mesh generation and mesh repair, for geometry and topology optimizations like mesh smoothing, decimation, and remeshi ...
The goal of this research work is to investigate and develop a framework for medical visualization, answering the needs of both end users (clinicians), working in their specific domain, and application designers, who build applications and visualizations f ...
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches between an undeformed image of the object and the image in which it is to be d ...
A method of generating an image incorporating a microstructure includes the steps of obtaining an original image, generating a microstructure, and rendering a region or the whole said original image with said microstructure. The operation of generating the ...
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under complex illumination conditions and in spite of severe occlusions. There are many ...
In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric relies on a multiscale measurement of the roughness of 3D meshes before and after the watermark insertion. The validity of the proposed me ...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation during the animation, we are able to improve rendering pe ...