Rapport with Virtual Agents: What do Human Social Cues and Personality Explain?
Graph Chatbot
Chat with Graph Search
Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
In this paper, we investigate the relationship between behavioral characteristics derived from rich smartphone data and self-reported personality traits. Our data stems from smartphones of a set of 83 individuals collected over a continuous period of 8 mon ...
Today's supply networks consist of a certain amount of logistics objects that are enabled to interact with each other and to decide autonomously upon their next steps: in other words, they exhibit a certain degree of autonomous cooperation. Therefore, mode ...
An increasing interest in understanding human perception in social media has led to the study of the processes of personality self-presentation and impression formation based on user profiles and text blogs. However, despite the popularity of online video, ...
Today's supply networks consist of a certain amount of logistics objects that are enabled to interact with each other and to decide autonomously upon their next steps: in other words, they exhibit a certain degree of autonomous cooperation. Therefore, mode ...
This paper reports preliminary experiments on automatic attribution of personality traits based on nonverbal vocal behavioral cues. In particular, the work shows how prosodic features can be used to predict, with an accuracy up to 75% depending on the trai ...
We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in the virtual environment to which they react. A large set of pre-recorded animations will ...
Over the past years, mobile agent technology has attracted considerable attention, and a significant body of literature has been published. To further develop mobile agent technology, reliability mechanisms such as fault tolerance and transaction support a ...
We study private computations in a system of tiny mobile agents. We consider the mobile population protocol model of Angluin et al. [2] and ask what can be computed without ever revealing any input to a curious adversary. We show that any computable predic ...
How can the behaviour of humans who interact with other humans be simulated in virtual environments? This thesis investigates the issue by proposing a number of dedicated models, computer languages, software architectures, and specifications of computation ...
This paper discusses some issues for animating virtual characters. It emphasizes the duality between control and autonomy. Specific problems and examples are addressed like generic motion engine, environment-based motion control, autonomous behaviors, and ...