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Interacting with knowledge in a timely fashion is critical for the success of humanitarian missions. At the same time, the places where humanitarian action is needed are often those where Internet connection is poor or not available at all, making digital ...
Based mainly on sensors, flow optimization and algorithms, the smart city model has revealed its limits. The city’s smart citizens are scarcely included in the planning process, even though they occupy a key position to produce and share valuable knowledge ...
Social media (SM) platforms have demonstrated their ability to facilitate knowledge sharing on the global scale. They are increasingly often employed in educational and humanitarian domains where, despite their general benefits, they expose challenges pecu ...
This paper proposes an analysis of multi-factor fabrications of magnetic membranes. In order to acquire some knowledge about the influence of fabrication factors, an analysis is performed using a Design of Experiment (DoE) methodology. The latter is applie ...
Through profiling and matching processes, technology provides individuals with information that becomes redundant to their previous beliefs, attitudes and preferences. The emergence of informational redundancies encouraged by some technologies is likely to ...
In this contribution we focus on the interlinkages between participatory knowledge production and sustainability transformations by proposing an empirical enquiry into transdisciplinary (TD) research projects. With hindsight to (un)sustainability the limit ...
This paper proposes a novel approach to improve speaker modeling using knowledge transferred from face representation. In particular, we are interested in learning a discriminative metric which allows speaker turns to be compared directly, which is benefic ...
Education is a continuing process for improving the level of knowledge including the pro-cess of learning and acquiring information. It is widely believed that constant exposure tonew ideas and skills makes people better workers, thinkers, and societal con ...
We describe a domain-specific knowledge base aimed at supporting the extraction of bibliographic references in the domain of Classics. In particular, we deal with references to canonical works of the Greek and Latin literature by providing a model that rep ...
Location-based games have the power to transform specific environments into thematic learning experiences. However, their learning content is often managed only by developers and users cannot create their own content, or customize existing ones. This issue ...