DesignA design is a concept of either an object, a process, or a system that is specific and, in most cases, detailed. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in some artwork and craftwork).
SpillwayA spillway is a structure used to provide the controlled release of water downstream from a dam or levee, typically into the riverbed of the dammed river itself. In the United Kingdom, they may be known as overflow channels. Spillways ensure that water does not damage parts of the structure not designed to convey water. Spillways can include floodgates and fuse plugs to regulate water flow and reservoir level. Such features enable a spillway to regulate downstream flow—by releasing water in a controlled manner before the reservoir is full, operators can prevent an unacceptably large release later.
Embankment damAn embankment dam is a large artificial dam. It is typically created by the placement and compaction of a complex semi-plastic mound of various compositions of soil or rock. It has a semi-pervious waterproof natural covering for its surface and a dense, impervious core. This makes the dam impervious to surface or seepage erosion. Such a dam is composed of fragmented independent material particles. The friction and interaction of particles binds the particles together into a stable mass rather than by the use of a cementing substance.
Web designWeb design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all.
ReservoirA reservoir (ˈrɛzərvwɑːr; from French réservoir ʁezɛʁvwaʁ) is an enlarged lake behind a dam. Such a dam may be either artificial, usually built to store fresh water, or it may be a natural formation. Reservoirs can be created in a number of ways, including controlling a watercourse that drains an existing body of water, interrupting a watercourse to form an embayment within it, excavating, or building any number of retaining walls or levees.
Participatory designParticipatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g.
DamA dam is a barrier that stops or restricts the flow of surface water or underground streams. Reservoirs created by dams not only suppress floods but also provide water for activities such as irrigation, human consumption, industrial use, aquaculture, and navigability. Hydropower is often used in conjunction with dams to generate electricity. A dam can also be used to collect or store water which can be evenly distributed between locations.
WeirA weir wɪə or low-head dam is a barrier across the width of a river that alters the flow characteristics of water and usually results in a change in the height of the river level. Weirs are also used to control the flow of water for outlets of lakes, ponds, and reservoirs. There are many weir designs, but commonly water flows freely over the top of the weir crest before cascading down to a lower level. There is no single definition as to what constitutes a weir, and one English dictionary simply defines a weir as a small dam.
Design methodsDesign methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more usually grouped together under the name of "design methods". What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process".
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.