Cosmic distance ladderThe cosmic distance ladder (also known as the extragalactic distance scale) is the succession of methods by which astronomers determine the distances to celestial objects. A direct distance measurement of an astronomical object is possible only for those objects that are "close enough" (within about a thousand parsecs) to Earth. The techniques for determining distances to more distant objects are all based on various measured correlations between methods that work at close distances and methods that work at larger distances.
Galaxy clusterA galaxy cluster, or a cluster of galaxies, is a structure that consists of anywhere from hundreds to thousands of galaxies that are bound together by gravity, with typical masses ranging from 1014 to 1015 solar masses. They are the second-largest known gravitationally bound structures in the universe after galaxy filaments and were believed to be the largest known structures in the universe until the 1980s, when superclusters were discovered. One of the key features of clusters is the intracluster medium (ICM).
Active galactic nucleusAn active galactic nucleus (AGN) is a compact region at the center of a galaxy that has a much-higher-than-normal luminosity over at least some portion of the electromagnetic spectrum with characteristics indicating that the luminosity is not produced by stars. Such excess, non-stellar emissions have been observed in the radio, microwave, infrared, optical, ultra-violet, X-ray and gamma ray wavebands. A galaxy hosting an AGN is called an active galaxy.
MegamaserA megamaser is a type of astrophysical maser, which is a naturally occurring source of stimulated spectral line emission. Megamasers are distinguished from other astrophysical masers by their large isotropic luminosity. Megamasers have typical luminosities of 103 solar luminosities (), which is 100 million times brighter than masers in the Milky Way, hence the prefix mega.
Jeans instabilityIn stellar physics, the Jeans instability causes the collapse of interstellar gas clouds and subsequent star formation, named after James Jeans. It occurs when the internal gas pressure is not strong enough to prevent gravitational collapse of a region filled with matter. For stability, the cloud must be in hydrostatic equilibrium, which in case of a spherical cloud translates to where is the enclosed mass, is the pressure, is the density of the gas (at radius ), is the gravitational constant, and is the radius.
Proper motionProper motion is the astrometric measure of the observed changes in the apparent places of stars or other celestial objects in the sky, as seen from the center of mass of the Solar System, compared to the abstract background of the more distant stars. The components for proper motion in the equatorial coordinate system (of a given epoch, often J2000.0) are given in the direction of right ascension (μα) and of declination (μδ). Their combined value is computed as the total proper motion (μ).
Motion estimationMotion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel.
Euler methodIn mathematics and computational science, the Euler method (also called the forward Euler method) is a first-order numerical procedure for solving ordinary differential equations (ODEs) with a given initial value. It is the most basic explicit method for numerical integration of ordinary differential equations and is the simplest Runge–Kutta method. The Euler method is named after Leonhard Euler, who first proposed it in his book Institutionum calculi integralis (published 1768–1870).
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.