AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Parallel algorithmIn computer science, a parallel algorithm, as opposed to a traditional serial algorithm, is an algorithm which can do multiple operations in a given time. It has been a tradition of computer science to describe serial algorithms in abstract machine models, often the one known as random-access machine. Similarly, many computer science researchers have used a so-called parallel random-access machine (PRAM) as a parallel abstract machine (shared-memory).
Liouville numberIn number theory, a Liouville number is a real number with the property that, for every positive integer , there exists a pair of integers with such that Liouville numbers are "almost rational", and can thus be approximated "quite closely" by sequences of rational numbers. Precisely, these are transcendental numbers that can be more closely approximated by rational numbers than any algebraic irrational number can be. In 1844, Joseph Liouville showed that all Liouville numbers are transcendental, thus establishing the existence of transcendental numbers for the first time.
Champernowne constantIn mathematics, the Champernowne constant C10 is a transcendental real constant whose decimal expansion has important properties. It is named after economist and mathematician D. G. Champernowne, who published it as an undergraduate in 1933. For base 10, the number is defined by concatenating representations of successive integers: C10 = 0.12345678910111213141516... . Champernowne constants can also be constructed in other bases, similarly, for example: C2 = 0.11011100101110111... 2 C3 = 0.12101112202122..
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Avogadro constantThe Avogadro constant, commonly denoted N_A or L, is an SI defining constant with an exact value of 6.02214076e23reciprocal moles. It is used as a normalization factor in the amount of substance in a sample (in units of moles), defined as the number of constituent particles (usually molecules, atoms, or ions) divided by N_A. In practice, its value is often approximated as 6.02×1023 or 6.022×1023 particles per mole. The constant is named after the physicist Amedeo Avogadro (1776–1856).
Physical constantA physical constant, sometimes fundamental physical constant or universal constant, is a physical quantity that is generally believed to be both universal in nature and have constant value in time. It is distinct from a mathematical constant, which has a fixed numerical value, but does not directly involve any physical measurement. There are many physical constants in science, some of the most widely recognized being the speed of light in vacuum c, the gravitational constant G, the Planck constant h, the electric constant ε0, and the elementary charge e.
Decision problemIn computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers x and y, does x evenly divide y?". The answer is either 'yes' or 'no' depending upon the values of x and y. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem.
Froude numberIn continuum mechanics, the Froude number (Fr, after William Froude, ˈfruːd) is a dimensionless number defined as the ratio of the flow inertia to the external field (the latter in many applications simply due to gravity). The Froude number is based on the speed–length ratio which he defined as: where u is the local flow velocity, g is the local external field, and L is a characteristic length. The Froude number has some analogy with the Mach number.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.