Object databaseAn object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities.
Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
TelepresenceTelepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc.
DualShockThe DualShock (originally known as Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller.
Ergonomic keyboardAn ergonomic keyboard is a computer keyboard designed with ergonomic considerations to minimize muscle strain, fatigue, and other problems. The common QWERTY keyboard layout is credited to the mechanical typewriter designed by C. Latham Sholes and patented in 1878; research indicates the layout may have been influenced by telegraph operators. The offset in the columns between rows was designed to accommodate the physical links between each key and the internal mechanisms of the typewriter; as typing duties transitioned to electric (motorized) typewriters and then computers, the layout was retained to ease the transition for users that had already been trained to type.
Microsoft ergonomic keyboardsMicrosoft has designed and sold a variety of ergonomic keyboards for computers. The oldest is the Microsoft Natural Keyboard, released in 1994, the company's first computer keyboard. The newest models are the Sculpt Ergonomic Keyboard (2013), the Surface Ergonomic Keyboard (2016), and the Microsoft Ergonomic Keyboard (2019). In general, ergonomic keyboards are designed to keep the user's arms and wrists in a near-neutral position, which means the slant angle (the lateral rotation angle for the keys in each half relative to the axis of the home row in a conventional keyboard) is approximately 10 to 12.