Construction managementConstruction management (CM) is a professional service that uses specialized, project management techniques and software to oversee the planning, design, construction and closeout of a project. The purpose of construction management is to control the quality of a project's scope, time / delivery and cost—sometimes referred to as a project management triangle or "triple constraints." CM is compatible with all project delivery systems, including design-bid-build, design-build, CM At-Risk and Public Private Partnerships.
Constructive solid geometryConstructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, potentially generating visually complex objects by combining a few primitive ones. In 3D computer graphics and CAD, CSG is often used in procedural modeling. CSG can also be performed on polygonal meshes, and may or may not be procedural and/or parametric.
Comprehensive schoolA comprehensive school is a secondary school for pupils aged 11–16 or 11–18, that does not select its intake on the basis of academic achievement or aptitude, in contrast to a selective school system where admission is restricted on the basis of selection criteria, usually academic performance. The term is commonly used in relation to England and Wales, where comprehensive schools were introduced as state schools on an experimental basis in the 1940s and became more widespread from 1965.
Constructive neutral evolutionConstructive neutral evolution (CNE) is a theory that seeks to explain how complex systems can evolve through neutral transitions and spread through a population by chance fixation (genetic drift). Constructive neutral evolution is a competitor for both adaptationist explanations for the emergence of complex traits and hypotheses positing that a complex trait emerged as a response to a deleterious development in an organism.
SchoolA school is an educational institution designed to provide learning spaces and learning environments for the teaching of students under the direction of teachers. Most countries have systems of formal education, which is sometimes compulsory. In these systems, students progress through a series of schools. The names for these schools vary by country (discussed in the Regional terms section below) but generally include primary school for young children and secondary school for teenagers who have completed primary education.
Architectural renderingArchitectural rendering, architectural illustration, or architectural visualization (often abbreviated to archviz or ArchViz) is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design. Images that are generated by a computer using three-dimensional modeling software or other computer software for presentation purposes are commonly termed "Computer Generated Renderings". Rendering techniques vary. Some methods create simple flat images or images with basic shadows.
Coding best practicesCoding best practices or programming best practices are a set of informal rules (best practices) that many software developers in computer programming follow to improve software quality. Many computer programs remain in use for long periods of time, so any rules need to facilitate both initial development and subsequent maintenance and enhancement of source code by people other than the original authors. In the ninety-ninety rule, Tom Cargill is credited with an explanation as to why programming projects often run late: "The first 90% of the code accounts for the first 90% of the development time.
Middle schoolA middle school (also known as intermediate school, junior high school, junior secondary school, or lower secondary school) is an educational stage which exists in some countries, providing education between primary school and secondary school. The concept, regulation and classification of middle schools, as well as the ages covered, vary between and sometimes within countries. In Afghanistan, middle school includes grades 6, 7, and 8, consisting of students from ages 11 to 14.
Level (video games)In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations.
HypergiantA hypergiant (luminosity class 0 or Ia+) is a very rare type of star that has an extremely high luminosity, mass, size and mass loss because of its extreme stellar winds. The term hypergiant is defined as luminosity class 0 (zero) in the MKK system. However, this is rarely seen in literature or in published spectral classifications, except for specific well-defined groups such as the yellow hypergiants, RSG (red supergiants), or blue B(e) supergiants with emission spectra.