Supervised Gaze Bias Correction for Gaze Coding in Interactions
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Discomfort glare, among different aspects of visual discomfort is a phenomenon which is little understood and hard to quantify. As this phenomenon is dependent on the building occupant’s view direction and on the relative position of the glare source, a de ...
DAYLIGHT is a desirable architectural component that satisfies both visual and psychological needs of the occupants. Therefore it is essential to integrate this component in the design in a way that maximum daylight is guaranteed and a visually healthy and ...
This thesis inquires how map annotations can be used to sustain remote collaboration. Maps condense the interplay of space and communication, solving linguistic references by linking conversational content to the actual places to which it refers. This is a ...
The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
In this study, we evaluate the usability of an eyetracking system as a diagnosis and assessment tool for visual avoidance behaviors in the context of social anxiety disorders. We conducted this study over five social phobic patients and five non phobic peo ...
The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
Virtual Reality (VR) has nowadays become a very useful tool for therapists in the treatment of phobias. Indeed, it allows the simulation of scenarios which are difficult to reproduce in real life. It also allows for a situation to be repeated as much as on ...
Visual behavior, and specifically gaze directed at objects and people, is a fundamental cue for understanding how children with Autism Spectrum Disorder (ASD) experience and respond to social interaction. Indeed atypical behaviors such as averting the gaze ...
We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and findings on motion perception. By consi ...
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology can be used to observe gaze avoidance behaviors to provide cognitive and behavi ...