Robust Eye Tracking Based on Adaptive Fusion of Multiple Cameras
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The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
In this work, we propose new ways to employ 3D-ranging systems in advanced human-computer interfaces and show that they can be used for precise hand-tracking systems aiming at virtual keyboard or mouse applications. We first implement a Structured Light (S ...
Discomfort glare, among different aspects of visual discomfort is a phenomenon which is little understood and hard to quantify. As this phenomenon is dependent on the building occupant’s view direction and on the relative position of the glare source, a de ...
DAYLIGHT is a desirable architectural component that satisfies both visual and psychological needs of the occupants. Therefore it is essential to integrate this component in the design in a way that maximum daylight is guaranteed and a visually healthy and ...
Waardenburg anophthalmia syndrome, also known as microphthalmia with limb anomalies, ophthalmoacromelic syndrome, and anophthalmia-syndactyly, is a rare autosomal-recessive developmental disorder that has been mapped to 10p11.23. Here we show that this dis ...
In this paper, we analyze complex gaze tracking data in a collaborative task and apply machine learning models to automatically predict skill-level differences between participants. Specifically, we present findings that address the two primary challenges ...
We considered the hypothesis that spontaneous dissociation between the direction of attention and eye movement causes encoding failure in change detection. We tested this hypothesis by analyzing eye fixation-related potentials (EFRP) at the encoding stage ...
This paper addresses the problem of free gaze estimation under unrestricted head motion. More precisely, unlike previous approaches that mainly focus on estimating gaze towards a small planar screen, we propose a method to estimate the gaze direction in th ...
The printed textbook remains the primary medium for studying in educational systems. Learners use personal annotation strategies while reading. These practices play an important role in supporting working memory, enhancing recall and influencing attentiona ...