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Research on Computer-Supported Collaborative Learning (CSCL) has provided significant insights into why collaborative learning is effective and how we can effectively provide support for it. Building on this knowledge, we can investigate when collaboration ...
While Ubiquitous Learning Environments (ULEs) have shown several benefits for learning, they pose challenges for orchestration. Teachers need to be aware of the learning process, which is difficult to achieve when it occurs across a heterogeneous set of sp ...
Modeling and predicting student learning is an important task in computer-based education. A large body of work has focused on representing and predicting student knowledge accurately. Existing techniques are mostly based on students' performance and on ti ...
Educational technologies are often developed such that students work on specific social levels (e.g., individual, small group, whole class) at specific times. However, in the reality of the classroom, learning activities are not so cleanly divided, with tr ...
Through profiling and matching processes, technology provides individuals with information that becomes redundant to their previous beliefs, attitudes and preferences. The emergence of informational redundancies encouraged by some technologies is likely to ...
Purpose Within higher education, there was an abrupt shift from face-to-face to online lecturing with the introduction of social distancing measures in light of a global pandemic. The purpose of this study is to enrich the connection between students and i ...
The learning of a new language remains to this date a cognitive task that requires considerable diligence and willpower, recent advances and tools notwithstanding. In this paper, we propose Broccoli, a new paradigm aimed at reducing the required effort by ...
Collaborative learning flow patterns (CLFPs) encode solutions to recurrent pedagogical problems, which have been successfully applied to the design of learning experiences. However, the pedagogical knowledge encoded in these patterns has seldom been exploi ...
The concept of an ePortfolio was introduced in 1999 as an electronic learning record and further developed to overcome the limitation of learning management systems lacking persistent storage for learning artifacts. Nowadays, educational platforms have evo ...
Learning is a complex, mostly invisible process that happens across spaces, occurring in the physical world but also increasingly in virtual worlds or web-based spaces. In order to explore what happens in such blended learning experience, there is a need ...