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A goal of this paper is to efficiently adapt the best ingredients of the graph colouring techniques to an NP-hard satellite range scheduling problem, called MuRRSP. We propose two new heuristics for the MuRRSP, where as many jobs as possible have to be sch ...
We determine the dynamical dimer correlation functions of quantum dimer models at the Rokhsar-Kivelson point on the bipartite square and cubic lattices and the non-bipartite triangular lattice. On the basis of an algorithmic idea by Henley, we simulate a s ...
The idea to use error-correcting codes in order to construct public key cryptosystems was published in 1978 by McEliece [ME1978]. In his original construction, McEliece used Goppa codes, but various later publications suggested the use of different familie ...
In this paper, we study the complexity of gossip in an asynchronous, message-passing fault-prone distributed system. In short, we show that an adaptive adversary can significantly hamper the spreading of a rumor, while an oblivious adversary cannot. In the ...
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect information typically increase the game size exponentially. Our construction avoids su ...
The graph coloring problem is one of the most famous problems in graph theory and has a large range of applications. It consists in coloring the vertices of an undirected graph with a given number of colors such that two adjacent vertices get different col ...
We consider the problem of finding in a graph a set R of edges to be colored in red so that there are maximum matchings having some prescribed numbers of red edges. For regular bipartite graphs with n nodes on each side, we give sufficient conditions f ...
Uncertain information is commonplace in real-world data management scenarios. The ability to represent large sets of possible instances (worlds) while supporting efficient storage and processing is an important challenge in this context. The recent formali ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0. ...
Starting from the basic image reconstruction problem in discrete tomography some graph theoretical models are proposed. This suggests the study of some variations and extensions of the basic problem. Applications in scheduling and timetabling are described ...