NanobiotechnologyNanobiotechnology, bionanotechnology, and nanobiology are terms that refer to the intersection of nanotechnology and biology. Given that the subject is one that has only emerged very recently, bionanotechnology and nanobiotechnology serve as blanket terms for various related technologies. This discipline helps to indicate the merger of biological research with various fields of nanotechnology. Concepts that are enhanced through nanobiology include: nanodevices (such as biological machines), nanoparticles, and nanoscale phenomena that occurs within the discipline of nanotechnology.
Solid-state physicsSolid-state physics is the study of rigid matter, or solids, through methods such as solid-state chemistry, quantum mechanics, crystallography, electromagnetism, and metallurgy. It is the largest branch of condensed matter physics. Solid-state physics studies how the large-scale properties of solid materials result from their atomic-scale properties. Thus, solid-state physics forms a theoretical basis of materials science. Along with solid-state chemistry, it also has direct applications in the technology of transistors and semiconductors.
Iterator patternIn object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled. For example, the hypothetical algorithm SearchForElement can be implemented generally using a specified type of iterator rather than implementing it as a container-specific algorithm.
PrefabricationPrefabrication is the practice of assembling components of a structure in a factory or other manufacturing site, and transporting complete assemblies or sub-assemblies to the construction site where the structure is to be located. Some researchers refer it to “various materials joined together to form a component of the final installation procedure“. The most commonly cited definition is by Goodier and Gibb in 2007, which described the process of manufacturing and preassembly of a certain number of building components, modules, and elements before their shipment and installation on construction sites.
Hardness of approximationIn computer science, hardness of approximation is a field that studies the algorithmic complexity of finding near-optimal solutions to optimization problems. Hardness of approximation complements the study of approximation algorithms by proving, for certain problems, a limit on the factors with which their solution can be efficiently approximated. Typically such limits show a factor of approximation beyond which a problem becomes NP-hard, implying that finding a polynomial time approximation for the problem is impossible unless NP=P.
Conformal groupIn mathematics, the conformal group of an inner product space is the group of transformations from the space to itself that preserve angles. More formally, it is the group of transformations that preserve the conformal geometry of the space. Several specific conformal groups are particularly important: The conformal orthogonal group. If V is a vector space with a quadratic form Q, then the conformal orthogonal group CO(V, Q) is the group of linear transformations T of V for which there exists a scalar λ such that for all x in V For a definite quadratic form, the conformal orthogonal group is equal to the orthogonal group times the group of dilations.
Strategy patternIn computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives run-time instructions as to which in a family of algorithms to use. Strategy lets the algorithm vary independently from clients that use it. Strategy is one of the patterns included in the influential book Design Patterns by Gamma et al.
TensegrityTensegrity, tensional integrity or floating compression is a structural principle based on a system of isolated components under compression inside a network of continuous tension, and arranged in such a way that the compressed members (usually bars or struts) do not touch each other while the prestressed tensioned members (usually cables or tendons) delineate the system spatially. The term was coined by Buckminster Fuller in the 1960s as a portmanteau of "tensional integrity".
Maker cultureThe maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.