Maximum a posteriori estimationIn Bayesian statistics, a maximum a posteriori probability (MAP) estimate is an estimate of an unknown quantity, that equals the mode of the posterior distribution. The MAP can be used to obtain a point estimate of an unobserved quantity on the basis of empirical data. It is closely related to the method of maximum likelihood (ML) estimation, but employs an augmented optimization objective which incorporates a prior distribution (that quantifies the additional information available through prior knowledge of a related event) over the quantity one wants to estimate.
Improper integralIn mathematical analysis, an improper integral is an extension of the notion of a definite integral to cases that violate the usual assumptions for that kind of integral. In the context of Riemann integrals (or, equivalently, Darboux integrals), this typically involves unboundedness, either of the set over which the integral is taken or of the integrand (the function being integrated), or both. It may also involve bounded but not closed sets or bounded but not continuous functions.
Creativity techniquesCreativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone.
Nonelementary integralIn mathematics, a nonelementary antiderivative of a given elementary function is an antiderivative (or indefinite integral) that is, itself, not an elementary function (i.e. a function constructed from a finite number of quotients of constant, algebraic, exponential, trigonometric, and logarithmic functions using field operations). A theorem by Liouville in 1835 provided the first proof that nonelementary antiderivatives exist. This theorem also provides a basis for the Risch algorithm for determining (with difficulty) which elementary functions have elementary antiderivatives.
Boson samplingBoson sampling is a restricted model of non-universal quantum computation introduced by Scott Aaronson and Alex Arkhipov after the original work of Lidror Troyansky and Naftali Tishby, that explored possible usage of boson scattering to evaluate expectation values of permanents of matrices. The model consists of sampling from the probability distribution of identical bosons scattered by a linear interferometer.
Lambert's cosine lawIn optics, Lambert's cosine law says that the radiant intensity or luminous intensity observed from an ideal diffusely reflecting surface or ideal diffuse radiator is directly proportional to the cosine of the angle θ between the observer's line of sight and the surface normal; I = I0 cos θ. The law is also known as the cosine emission law or Lambert's emission law. It is named after Johann Heinrich Lambert, from his Photometria, published in 1760. A surface which obeys Lambert's law is said to be Lambertian, and exhibits Lambertian reflectance.
Rendering equationIn computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation. The physical basis for the rendering equation is the law of conservation of energy.
Principle of indifferenceThe principle of indifference (also called principle of insufficient reason) is a rule for assigning epistemic probabilities. The principle of indifference states that in the absence of any relevant evidence, agents should distribute their credence (or 'degrees of belief') equally among all the possible outcomes under consideration. In Bayesian probability, this is the simplest non-informative prior.
Mental RayMental Ray (stylized as mental ray) is a production-quality ray tracing application for 3D rendering. Its Berlin-based developer was acquired by Nvidia in 2007 and Mental Ray was discontinued in 2017. Mental Ray has been used in many feature films, including Hulk, The Matrix Reloaded & Revolutions, Star Wars: Episode II – Attack of the Clones, The Day After Tomorrow and Poseidon. In November 2017 Nvidia announced that it would no longer offer new Mental Ray subscriptions, although maintenance releases with bug fixes were published throughout 2018 for existing plugin customers.
Lambert W functionIn mathematics, the Lambert W function, also called the omega function or product logarithm, is a multivalued function, namely the branches of the converse relation of the function f(w) = wew, where w is any complex number and ew is the exponential function. For each integer k there is one branch, denoted by Wk(z), which is a complex-valued function of one complex argument. W0 is known as the principal branch.