Evaluation of a Web-Based Training Environment for Hands-On Experimentation
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While chatbots are commonly used to support software developers with repetitive tasks, their use in programming education is still limited, particularly for students in non-technical domains. To better understand the potential for chatbots to support progr ...
In Switzerland, there are more than 1500 lakes located above 2000 meters of altitude. In order to understand the ecological impacts of climate change on bacteria communities in these high mountain lakes, researchers in project 2000Lakes analyze their chemi ...
This work proposes a novel strategy for social learning by introducing the critical feature of adaptation. In social learning, several distributed agents update continually their belief about a phenomenon of interest through: i) direct observation of strea ...
By offering courses and resources, learning platforms on the Web have been attracting lots of participants, and the interactions with these systems have generated a vast amount of learning-related data. Their collection, processing and analysis have promot ...
The learning of a new language remains to this date a cognitive task that requires considerable diligence and willpower, recent advances and tools notwithstanding. In this paper, we propose Broccoli, a new paradigm aimed at reducing the required effort by ...
Technology-based, open-ended learning environments (OELEs) can capture detailed information of students' interactions as they work through a task or solve a problem embedded in the environment. This information, in the form of log data, has the potential t ...
Peer code review has proven to be a valuable tool in software engineering. However, integrating code reviews into educational contexts is particularly challenging due to the complexity of both the process and popular code review tools. We propose to addres ...
The Pictorial Usability Inventory (PUI) is an image-based instrument that was designed for the assessment of perceived usability of smartphone apps. The aim was to provide users with an easy and intuitive access to the evaluation of perceived usability. PU ...
How are different measures of user experience (UX) related to each other? And does it differ if a technological device is used for work or leisure with regard to UX? In the present study, the influence of context factors (i.e. usage domain) on the outcomes ...
With the wide availability of mobile devices and the growing interest in social media, numerous applications have emerged to support student engagement in the classroom. There is conflicting evidence, however, on whether the engagement benefits of such app ...