Computer stereo visionComputer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. In traditional stereo vision, two cameras, displaced horizontally from one another, are used to obtain two differing views on a scene, in a manner similar to human binocular vision.
Extreme learning machineExtreme learning machines are feedforward neural networks for classification, regression, clustering, sparse approximation, compression and feature learning with a single layer or multiple layers of hidden nodes, where the parameters of hidden nodes (not just the weights connecting inputs to hidden nodes) need to be tuned. These hidden nodes can be randomly assigned and never updated (i.e. they are random projection but with nonlinear transforms), or can be inherited from their ancestors without being changed.
Group 6 elementGroup 6, numbered by IUPAC style, is a group of elements in the periodic table. Its members are chromium (Cr), molybdenum (Mo), tungsten (W), and seaborgium (Sg). These are all transition metals and chromium, molybdenum and tungsten are refractory metals. The electron configuration of these elements do not follow a unified trend, though the outermost shells do correlate with trends in chemical behavior: "Group 6" is the new IUPAC name for this group; the old style name was "group VIB" in the old US system (CAS) or "group VIA" in the European system (old IUPAC).
Moroccan architectureMoroccan architecture reflects Morocco's diverse geography and long history, marked by successive waves of settlers through both migration and military conquest. This architectural heritage includes ancient Roman sites, historic Islamic architecture, local vernacular architecture, 20th-century French colonial architecture, and modern architecture. Much of Morocco's traditional architecture is marked by the style that developed during the Islamic period, from the 7th century onward.
Texture atlasIn computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2d game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. An atlas can consist of uniformly-sized images or images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware.
Moorish architectureMoorish architecture is a style within Islamic architecture which developed in the western Islamic world, including al-Andalus (on the Iberian peninsula) and what is now Morocco, Algeria, and Tunisia (part of the Maghreb). Scholarly references on Islamic architecture often refer to this architectural tradition by a more geographic designation, such as architecture of the Islamic West or architecture of the Western Islamic lands. The use of the term "Moorish" comes from the historical Western European designation of the Muslim inhabitants of these regions as "Moors".
Tile-based video gameA tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a tileset. Tile-based games usually simulate a top-down, side view, or 2.