Quantum complexity theoryQuantum complexity theory is the subfield of computational complexity theory that deals with complexity classes defined using quantum computers, a computational model based on quantum mechanics. It studies the hardness of computational problems in relation to these complexity classes, as well as the relationship between quantum complexity classes and classical (i.e., non-quantum) complexity classes. Two important quantum complexity classes are BQP and QMA.
Sampling (signal processing)In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.
Geometric topologyIn mathematics, geometric topology is the study of manifolds and maps between them, particularly embeddings of one manifold into another. Geometric topology as an area distinct from algebraic topology may be said to have originated in the 1935 classification of lens spaces by Reidemeister torsion, which required distinguishing spaces that are homotopy equivalent but not homeomorphic. This was the origin of simple homotopy theory. The use of the term geometric topology to describe these seems to have originated rather recently.
Breadth-first searchBreadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White.
Arithmetic–geometric meanIn mathematics, the arithmetic–geometric mean of two positive real numbers x and y is the mutual limit of a sequence of arithmetic means and a sequence of geometric means: Begin the sequences with x and y: Then define the two interdependent sequences (an) and (gn) as These two sequences converge to the same number, the arithmetic–geometric mean of x and y; it is denoted by M(x, y), or sometimes by agm(x, y) or AGM(x, y). The arithmetic–geometric mean is used in fast algorithms for exponential and trigonometric functions, as well as some mathematical constants, in particular, computing π.
Kernel (category theory)In and its applications to other branches of mathematics, kernels are a generalization of the kernels of group homomorphisms, the kernels of module homomorphisms and certain other kernels from algebra. Intuitively, the kernel of the morphism f : X → Y is the "most general" morphism k : K → X that yields zero when composed with (followed by) f. Note that kernel pairs and difference kernels (also known as binary equalisers) sometimes go by the name "kernel"; while related, these aren't quite the same thing and are not discussed in this article.