Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time
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Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures ...
The low-frequency wave propagation code LEMan has been parallelized. Due to large memory requirement but fast computation with the cold model, the parallelization is limited to a low number of processors. The specific block-tridiagonal structure of the mat ...
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This paper presents a novel method to study how well non-imaging daylight collectors pipe diffuse daylight into long horizontal funnels for illuminating deep buildings. Forward ray tracing is used to derive luminous intensity distributions curves (LIDC) of ...
The radiative transfer framework that underlies all current rendering of volumes is limited to scattering media whose properties are invariant to rotation. Many systems allow for "anisotropic scattering," in the sense that scattered intensity depends on th ...
State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the excessive number of photons that a ...
The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object track- ing. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an i ...
This paper presents a method for the real-time tracking and rendering of dendritic cells in a stream of microscopes images, as implemented in the software seeCell (TM) developed by Visualbiotech (Mange, 2008). The main guideline is how computer graphics te ...
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The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. Our system is based on a nonnegative image decomposition using a set of possibly overlapping anisotropic Gaussian ker ...
Non-linear image warping or image resampling is a necessary step in many current and upcoming video applications such as video retargeting, stereoscopic 3D mapping, and multiview synthesis. The challenges for real-time resampling include resampling image q ...
Institute of Electrical and Electronics Engineers2012