Algorithmic efficiencyIn computer science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. An algorithm must be analyzed to determine its resource usage, and the efficiency of an algorithm can be measured based on the usage of different resources. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process. For maximum efficiency it is desirable to minimize resource usage.
Absolute datingAbsolute dating is the process of determining an age on a specified chronology in archaeology and geology. Some scientists prefer the terms chronometric or calendar dating, as use of the word "absolute" implies an unwarranted certainty of accuracy. Absolute dating provides a numerical age or range, in contrast with relative dating, which places events in order without any measure of the age between events.
Chronological datingChronological dating, or simply dating, is the process of attributing to an object or event a date in the past, allowing such object or event to be located in a previously established chronology. This usually requires what is commonly known as a "dating method". Several dating methods exist, depending on different criteria and techniques, and some very well known examples of disciplines using such techniques are, for example, history, archaeology, geology, paleontology, astronomy and even forensic science, since in the latter it is sometimes necessary to investigate the moment in the past during which the death of a cadaver occurred.
LearningLearning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Luminescence datingLuminescence dating refers to a group of methods of determining how long ago mineral grains were last exposed to sunlight or sufficient heating. It is useful to geologists and archaeologists who want to know when such an event occurred. It uses various methods to stimulate and measure luminescence. It includes techniques such as optically stimulated luminescence (OSL), infrared stimulated luminescence (IRSL), and thermoluminescence dating (TL). "Optical dating" typically refers to OSL and IRSL, but not TL.
Educational researchEducational research refers to the systematic collection and analysis of data related to the field of education. Research may involve a variety of methods and various aspects of education including student learning, interaction, teaching methods, teacher training, and classroom dynamics. Educational researchers generally agree that research should be rigorous and systematic. However, there is less agreement about specific standards, criteria and research procedures. As a result, the value and quality of educational research has been questioned.
Widget toolkitA widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called widgets) used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL.
Computer hardwareComputer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or instruction.
Algorithmic biasAlgorithmic bias describes systematic and repeatable errors in a computer system that create "unfair" outcomes, such as "privileging" one category over another in ways different from the intended function of the algorithm. Bias can emerge from many factors, including but not limited to the design of the algorithm or the unintended or unanticipated use or decisions relating to the way data is coded, collected, selected or used to train the algorithm. For example, algorithmic bias has been observed in search engine results and social media platforms.
Behavioral patternIn software engineering, behavioral design patterns are design patterns that identify common communication patterns among objects. By doing so, these patterns increase flexibility in carrying out communication.