Dense graphIn mathematics, a dense graph is a graph in which the number of edges is close to the maximal number of edges (where every pair of vertices is connected by one edge). The opposite, a graph with only a few edges, is a sparse graph. The distinction of what constitutes a dense or sparse graph is ill-defined, and is often represented by 'roughly equal to' statements. Due to this, the way that density is defined often depends on the context of the problem.
Tree decompositionIn graph theory, a tree decomposition is a mapping of a graph into a tree that can be used to define the treewidth of the graph and speed up solving certain computational problems on the graph. Tree decompositions are also called junction trees, clique trees, or join trees. They play an important role in problems like probabilistic inference, constraint satisfaction, query optimization, and matrix decomposition. The concept of tree decomposition was originally introduced by .
Video game localizationVideo game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit. Most official localizations are done by the game's developers or a third-party translation company.
Béla BollobásBéla Bollobás FRS (born 3 August 1943) is a Hungarian-born British mathematician who has worked in various areas of mathematics, including functional analysis, combinatorics, graph theory, and percolation. He was strongly influenced by Paul Erdős since the age of 14. As a student, he took part in the first three International Mathematical Olympiads, winning two gold medals. Paul Erdős invited Bollobás to lunch after hearing about his victories, and they kept in touch afterward.
Binary search algorithmIn computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found.
Sequential spaceIn topology and related fields of mathematics, a sequential space is a topological space whose topology can be completely characterized by its convergent/divergent sequences. They can be thought of as spaces that satisfy a very weak axiom of countability, and all first-countable spaces (especially metric spaces) are sequential. In any topological space if a convergent sequence is contained in a closed set then the limit of that sequence must be contained in as well. This property is known as sequential closure.
Connection (mathematics)In geometry, the notion of a connection makes precise the idea of transporting local geometric objects, such as tangent vectors or tensors in the tangent space, along a curve or family of curves in a parallel and consistent manner. There are various kinds of connections in modern geometry, depending on what sort of data one wants to transport. For instance, an affine connection, the most elementary type of connection, gives a means for parallel transport of tangent vectors on a manifold from one point to another along a curve.
Nearest neighbor searchNearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M, find the closest point in S to q. Donald Knuth in vol.
GoalA goal or objective is an idea of the future or desired result that a person or a group of people envision, plan and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to a purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value. Goal setting Goal-setting theory was formulated based on empirical research and has been called one of the most important theories in organizational psychology.
Random binary treeIn computer science and probability theory, a random binary tree is a binary tree selected at random from some probability distribution on binary trees. Two different distributions are commonly used: binary trees formed by inserting nodes one at a time according to a random permutation, and binary trees chosen from a uniform discrete distribution in which all distinct trees are equally likely. It is also possible to form other distributions, for instance by repeated splitting.