Upper and lower boundsIn mathematics, particularly in order theory, an upper bound or majorant of a subset S of some preordered set (K, ≤) is an element of K that is greater than or equal to every element of S. Dually, a lower bound or minorant of S is defined to be an element of K that is less than or equal to every element of S. A set with an upper (respectively, lower) bound is said to be bounded from above or majorized (respectively bounded from below or minorized) by that bound.
TreapIn computer science, the treap and the randomized binary search tree are two closely related forms of binary search tree data structures that maintain a dynamic set of ordered keys and allow binary searches among the keys. After any sequence of insertions and deletions of keys, the shape of the tree is a random variable with the same probability distribution as a random binary tree; in particular, with high probability its height is proportional to the logarithm of the number of keys, so that each search, insertion, or deletion operation takes logarithmic time to perform.
Menger's theoremIn the mathematical discipline of graph theory, Menger's theorem says that in a finite graph, the size of a minimum cut set is equal to the maximum number of disjoint paths that can be found between any pair of vertices. Proved by Karl Menger in 1927, it characterizes the connectivity of a graph. It is generalized by the max-flow min-cut theorem, which is a weighted, edge version, and which in turn is a special case of the strong duality theorem for linear programs.
Giant componentIn network theory, a giant component is a connected component of a given random graph that contains a significant fraction of the entire graph's vertices. More precisely, in graphs drawn randomly from a probability distribution over arbitrarily large graphs, a giant component is a connected component whose fraction of the overall number of vertices is bounded away from zero. In sufficiently dense graphs distributed according to the Erdős–Rényi model, a giant component exists with high probability.
Birthday problemIn probability theory, the birthday problem asks for the probability that, in a set of n randomly chosen people, at least two will share a birthday. The birthday paradox refers to the counterintuitive fact that only 23 people are needed for that probability to exceed 50%. The birthday paradox is a veridical paradox: it seems wrong at first glance but is, in fact, true. While it may seem surprising that only 23 individuals are required to reach a 50% probability of a shared birthday, this result is made more intuitive by considering that the birthday comparisons will be made between every possible pair of individuals.
Separated setsIn topology and related branches of mathematics, separated sets are pairs of subsets of a given topological space that are related to each other in a certain way: roughly speaking, neither overlapping nor touching. The notion of when two sets are separated or not is important both to the notion of connected spaces (and their connected components) as well as to the separation axioms for topological spaces. Separated sets should not be confused with separated spaces (defined below), which are somewhat related but different.
Topological sortingIn computer science, a topological sort or topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge uv from vertex u to vertex v, u comes before v in the ordering. For instance, the vertices of the graph may represent tasks to be performed, and the edges may represent constraints that one task must be performed before another; in this application, a topological ordering is just a valid sequence for the tasks.
Game mechanicsIn tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics.
Video game developmentVideo game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers.