Smart Toys plus plus : Exploiting the Social Connectedness for Playing and Learning
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This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education. Based on the fact that social software has been widely spread among young students nowadays, using it for collaborat ...
We live in a rapidly changing digital world marked by technological advances, and fraught with online information constantly growing thanks to the Internet revolution and the online social applications in particular. Formal learning acquired in traditional ...
As new technologies enable a radical transformation of the learning process, new learning approaches and techniques appear, and the need for quality assurance of all learning assets emerges. Although, the existing e-learning standards have managed to cover ...
How do conceptions of space change with the infiltration of new elements of interactivity into our surroundings? What are the effects of digitalization on typological, tectonic and ornamental changes in contemporary architecture and cities? What are the ne ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2008
Perceptual learning is the ability to improve perception through practice. Perceptual learning is usually specific for the task and features learned. For example, improvements in performance for a certain stimulus do not transfer if the stimulus is rotated ...
This paper discusses the adoption of bottom-up social software tools in formal learning environments. This is believed to enhance the learning experience of today’s young generation characterized by being technology savvy and keen on social networking. As ...
The Swiss Federal Institute of Technology in Lausanne (EPFL) has introduced the Moodle Learning Management System (LMS) in 2005. Since then, the number of teachers and users has increased rapidly. With more than 350 active courses hosted on Moodle for this ...
We examine an approach in technology-enhanced learning that avoids deviation from existing pedagogical practices as these are often reluctant to change. This is accomplished by designing technology to augment learning activities that are already in common ...
Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker ...
Institute of Electrical and Electronics Engineers2009
In perceptual learning, performance often improves within a short time if only one stimulus variant is presented, such as a line bisection stimulus with one outer-line-distance. However, performance stagnates if two bisection stimuli with two outer-line-di ...
Association for Research in Vision and Ophthalmology2008