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This monograph addresses the state of the art of reduced order methods for modeling and computational reduction of complex parametrized systems, governed by ordinary and/or partial differential equations, with a special emphasis on real time computing tech ...
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural informatio ...
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
2012
BRDF (for bidirectional reflectance distribution function) are functions used in computer graphics and optics to describe how an opaque surface reflect the incoming light. The goal of this project is to study technics to separate different components of th ...
2016
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Reversible circuits implement invertible logic functions. They are of great interest to cryptography, coding theory, interconnect design, computer graphics, quantum computing, and many other fields. As for conventional circuits, checking the combinational ...
Ieee2016
Microsoft Kinect, Google's Project Tango and Lytro's light field camera are all examples of 3D depth sensing reaching the consumer market. As this technology becomes more widestream, new signal processing techniques are needed to exploit this data. Recent ...
2016
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Image and geometry registration algorithms are an essential component of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, such as the Microsoft Kinect or Asus Xtion Live, robust algorithms that combin ...
3D image and video have become popular since they can enhance the Quality of Experience (QoE) by adding the depth dimension to the traditional 2D media. In order to design and optimize the human-centric 3D multimedia processing techniques, it is important ...
This document describes an ITK implementation of an interactive method for tracing curvilinear structures. The basic tools provided in this framework are an oriented flux-based tubularity measure and a geodesic path tracer that uses the fast marching algor ...
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...