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Shape registration and, more generally speaking, computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many diff erent variants such as scan registration, deformable shape matchi ...
Despite more than a century of research, we still lack a concise description of the different types of neurons in the brain. This is a result of their large variance in morphology and the time consuming reconstruction process. In this thesis we design nove ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
Generating detailed simplified building models such as the ones present on Google Earth is often a difficult and lengthy manual task, requiring advanced CAD software and a combination of ground imagery, LIDAR data and blueprints. Nowadays, UAVs such as the F ...
Animated graphics are extensively used in multimedia instructions explaining how natural or artificial dynamic systems work. As animation directly depicts spatial changes over time, it is legitimate to believe that animated graphics will improve comprehens ...
Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge prese ...
In the recent years medical diagnosis and surgery planning often require the precise evaluation of joint movements. This has led to exploit reconstructed three-dimensional models of the joint tissues obtained from CT or MR Images (for bones, cartilages, et ...
This paper presents a method for the real-time tracking and rendering of dendritic cells in a stream of microscopes images, as implemented in the software seeCell (TM) developed by Visualbiotech (Mange, 2008). The main guideline is how computer graphics te ...
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The communication between avatar and agent has already been treated from different but specialized perspectives. In contrast, this paper gives a balanced view of every key architectural aspect: from text analysis to computer graphics, the chatting system a ...