Acción y experiencia en la arquitectura. Materia y corporalidad en la enseñanza de la era tecnológica.
Related publications (43)
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Learning analytics (LA) and lesson observations are two approaches frequently used to study teaching and learning processes. In both cases, in order to extract meaningful data interpretations, there is a need for contextualization. Previous works propose t ...
Imaging systems can be designed using examples and methods similar to the techniques used in deep learning. We describe experimental results demonstrating optical tomography based on the learning approach. ...
Neuromorphic systems provide brain-inspired methods of computing. In a neuromorphic architecture, inputs are processed by a network of neurons receiving operands through synaptic interconnections, tuned in the process of learning. Neurons act simultaneousl ...
This paper describes the design of a robot agent and associated learning algorithms to help children in handwriting acquisition. The main issue lies in how to program a robot to obtain human-like handwriting and then exploit it to teach children. We propos ...
Reinforcement learning is a type of supervised learning, where reward is sparse and delayed. For example in chess, a series of moves is made until a sparse reward (win, loss) is issued, which makes it impossible to evaluate the value of a single move. Stil ...
This dissertation investigates the design of large online courses from the pedagogical perspective of knowledge communities. Much of the learning sciences literature has concerned itself with groups of up to 20-30 students, but in universities, courses of ...
Our brain continuously self-organizes to construct and maintain an internal representation of the world based on the information arriving through sensory stimuli. Remarkably, cortical areas related to different sensory modalities appear to share the same f ...
Perceptual learning is learning to perceive. For example, in a bisection task three parallel lines are presented. The central line is slightly offset towards the right or the left outer line. Observers indicate the offset direction. Training greatly improv ...
How do animals learn to repeat behaviors that lead to the obtention of food or other “rewarding” objects? As a biologically plausible paradigm for learning in spiking neural networks, spike-timing dependent plasticity (STDP) has been shown to perform well ...
There have been many claims that Tangible User Interfaces (TUIs) can have a positive impact
on learning. Alleged benefits include increasing usability, improving engagement and
collaboration of students, and providing a better perception of the task, esp ...