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In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and graphics underlying third-person perspective usage, not many studies have sy ...
Institute of Electrical and Electronics Engineers2010
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we present a pipeline that extracts, processes, and renders emotion of 3D virtua ...
Lumbar puncture (LP) is performed by inserting a needle into the spinal canal to extract cerebrospinal fluid for diagnostic purposes. A virtual reality (VR) lumbar puncture simulator based on real patient data has been developed and evaluated. ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
A virtual reality system for the training of the lumbar puncture intervention is presented. We use a haptic device with six degrees of freedom (6DOF) to feedback forces that resist needle insertion and rotation. An improved haptic volume rendering approach ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
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Since [years] we hear about Virtual Reality as a discipline that could potentially provide benefits to many applications. Basically, the principle of Virtual Reality consists in stimulating user senses in order to give the impression to be in another place ...
Augmented Reality enhances the user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense pro ject are to maximize the user experience in mobile Augmented Reality and to improve the context- ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
This paper describes the instrumentation of a clinical colonoscope needed for a novel colonoscopy simulation framework. The simulator consists of a compact and portable haptic interface and a virtual reality environment to provide real-time visualization. ...