Academic dressAcademic dress is a traditional form of clothing for academic settings, mainly tertiary (and sometimes secondary) education, worn mainly by those who have obtained a university degree (or similar), or hold a status that entitles them to assume them (e.g., undergraduate students at certain old universities). It is also known as academical dress, academicals, and, in the United States, as academic regalia. Contemporarily, it is commonly seen only at graduation ceremonies, but formerly academic dress was, and to a lesser degree in many ancient universities still is, worn daily.
Casual wearCasual wear (or casual attire or clothing) is a Western dress code that is relaxed, occasional, spontaneous and suited for everyday use. Casual wear became popular in the Western world following the counterculture of the 1960s. When emphasising casual wear's comfort, it may be referred to as leisurewear or loungewear. While casual is "informal" in the sense of "not formal", informal wear traditionally refers to a Western dress code associated with suits—a step below semi-formal wear—thus being more formal than casual attire.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
3D printing3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer control, with material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping.
DistanceDistance is a numerical or occasionally qualitative measurement of how far apart objects or points are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two counties over"). Since spatial cognition is a rich source of conceptual metaphors in human thought, the term is also frequently used metaphorically to mean a measurement of the amount of difference between two similar objects (such as statistical distance between probability distributions or edit distance between strings of text) or a degree of separation (as exemplified by distance between people in a social network).
Euclidean distanceIn mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century.
Arc lengthArc length is the distance between two points along a section of a curve. Determining the length of an irregular arc segment by approximating the arc segment as connected (straight) line segments is also called curve rectification. A rectifiable curve has a finite number of segments in its rectification (so the curve has a finite length). If a curve can be parameterized as an injective and continuously differentiable function (i.e., the derivative is a continuous function) , then the curve is rectifiable (i.
Sign (mathematics)In mathematics, the sign of a real number is its property of being either positive, negative, or zero. Depending on local conventions, zero may be considered as being neither positive nor negative (having no sign or a unique third sign), or it may be considered both positive and negative (having both signs). Whenever not specifically mentioned, this article adheres to the first convention. In some contexts, it makes sense to consider a signed zero (such as floating-point representations of real numbers within computers).