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Hip mechanical simulation for estimating pressures within the soft tissues during the loads and motions of daily activities is a common approach to investigate hip joint pathology. Many computational approaches estimate the pressure and contact pressures v ...
Springer-Verlag London Ltd, Sweetapple House Catteshall Rd Farncombe, Godalming Gu7 1Nh, Surrey, England2009
Despite the wide amount of computer graphics frameworks and solutions available, it is still difficult to find a perfect one fitting at the same time many constraints, like pedagogical intents and user-friendliness or speed with high rendering quality and ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2008
Providing accurate image-guidance for soft-tissue interventions remains a complex task. Most of the time, preoperative models and planning data are no more valid during the surgical process due to motions and deformations of the organ of interest. In this ...
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The creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such a ...
Distributed Video Coding (DVC) is a new paradigm for video compression based on the information theoretical results of Slepian and Wolf (SW), and Wyner and Ziv (WZ). While conventional coding has a rigid complexity allocation as most of the complex tasks a ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2008
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
We present a non-parametric method for compressing multichannel audio data for reproduction through Wave Field Synthesis. The method consists of applying a two-dimensional filterbank to the input mul- tichannel signal, in both time and channel dimensions, ...
The paper deals with computing frictional forceclosure grasps of 3D objects problem. The key idea of the presented work is the demonstration that wrenches associated to any three non-aligned contact points of 3D objects form a basis of their corresponding ...