Simulation of nonverbal social interaction and small groups dynamics in virtual environments
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Order, regularities, and patterns are ubiquitous around us. A flock of birds maneuvering in the sky, the self-organization of social insects, a global pandemic or a traffic jam are examples of complex systems where the macroscopic patterns arise from the m ...
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
Non-verbal behaviours play an important role in human communication since it can indicate human attention, serve as communication cue in interactions, or even reveal higher level personal constructs. For instance, head nod, a common non-verbal behaviour, c ...
Rapport has been recognized as an important aspect of relationship building. While rapport in the context of human-human interaction has been widely studied, how it can be established and maintained in human-agent interaction has been studied only recently ...
This article proposes a novel feature-extraction framework for inferring impression personality traits, emergent leadership skills, communicative competence, and hiring decisions. The proposed framework extracts multimodal features, describing each partici ...
Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as dynamics, collision resolution, or ...
The recent advances in immersive display technologies offer a unique opportunity for providing intuitive interaction techniques easing the user involvement in the Virtual Environment. This trend underlines the great potential of Performance Animation espec ...
Using multilayered individual massive data and geo-localization tracking, Computational Social Science and Social Physics attest the importance of face-to-face and place-to-place interactions in shaping human agency. The research suggests that collective a ...
We present a novel physics-based approach to facial animation. Contrary to commonly used generative methods, our solution computes facial expressions by minimizing a set of non-linear potential energies that model the physical interaction of passive flesh, ...